The RPGnet Reviews Archive For Week Mar 5, 2009

Gaming reviews for RPGs, LARPs, board games, cards games, and more.

Board/Tactical Game Review: Hurry'Cup! (2009)

Playtest Review by Shannon Appelcline (4/3): A light and random game of car racing with a slight real-time element.

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Book/Nonfiction Review: Cthulhu Cult (2007)

Capsule Review by Kindra RavenMoon (3/3): This book is considered to be a "bible" for followers of this tradition and it is a great source for the curious who wish to know of this path's beliefs, views and expectations of its followers.

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RPG Review: Knights of the Old Republic Campaign Guide (2008)

Capsule Review by Peter A. A. Murray (3/5): Just grab your lightsaber and game like you gamed back in 1977.

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RPG Review: Mouse Guard Roleplaying Game (2008)

Capsule Review by Jon Harmon (5/5): Mouse Guard is an innovative and beautiful game, where you assume the role of intelligent mice in a medieval-like setting.

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RPG Review: Wayfarers (2008)

Capsule Review by Timothy S. Brannan (4/5): A good, fun game with some very interesting twists in both its rules and background. It does have some hurdles to overcome of why someone would want to play if they are not already familiar. Others can use it a source book for their own FRPGs.

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RPG Review: Galaxy Guide 6: Tramp Freighters (1990)

Capsule Review by Robin Ashe (5/4): Tramp Freighters mixes well the genre of free trading with the archetypal Star Wars adventure.

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RPG Review: Summerland (2008)

Capsule Review by Lev Lafayette (4/3): An thoroughly enchanting and exotic setting with strong archetypes, but needing significant development.

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Board/Tactical Game Review: Catan Geographies: Germany (2009)

Playtest Review by Shannon Appelcline (5/4): A beautifully produced beginner's introduction for the Catan series of games.

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Book/Nonfiction Review: The Bonehunters (The Malazan Book Of The Fallen, Book 6) (2008)

Capsule Review by Wes Johnson (5/5): If there is any doubt that Eriksen is not the best fantasy writer to date, The Bonehunters vaporizes that belief.

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Other Review: Roll through the Ages: The Bronze Age (2009)

Playtest Review by Shannon Appelcline (5/5): A well-designed and fun dice game that gives you all the enjoyment of building a Civilization to last the ages in 45 minutes or less.

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RPG Review: Suzerain (2007)

Capsule Review by Robin Ashe (4/4): Suzerain is a well written point buy RPG, with pretty slick mechanics that are still very familiar to those who have played traditional RPGs and also introducing common aspects of more modern RPGs. It's also free and has free supplements, which is always a bonus.

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RPG Review: True20 Bestiary (2006)

Capsule Review by Steven Warfield (2/2): As the better portions of the True20 Bestiary are conversions that one could accomplish quite easily by oneself and restriction to basically being a Fantasy Bestiary, this book is not nearly as useful a supplement as I have come to expect from the True20 line.

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RPG Review: True20 Warrior's Handbook (2008)

Capsule Review by Steven Warfield (4/4): With the addition of roughly 30 Fighting Styles, over 100 new Feats and variant rules for making combat fit a number of different styles of play, this is another outstanding sourcebook for the True20 line.

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RPG Review: Apocalypse Prevention, Inc. (2008)

Capsule Review by Steven Lindsey (4/5): API has simple yet strategic system for use with a setting with loads of flavor.

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RPG Review: True20 Adventure Roleplaying Revised Edition (2008)

Capsule Review by Steve Warfield (4/4): More than just a d20 variant, True20 allows for multi-genre/multi-style play with a minimal amount of rule fiddling.

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RPG Review: True20 Expert's Handbook (2007)

Capsule Review by Steven Warfield (4/4): With the addition of over 150 Feats for use by Expert characters, multiple ways of dealing with Skills and other supplemental information, this is an excellent sourcebook for the True20 line.

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Board/Tactical Game Review: Agricola (2008)

Playtest Review by Lethe (5/5): Farming has never been so fun.

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Board/Tactical Game Review: Munchkin Quest (2008)

Playtest Review by Matthew Palmer (4/4): Munchkin Quest takes the basics of the popular card game and adapts it to a board game format, familiar enough to seasoned Munchkins, with enough new elements to keep things interesting.

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Card Game Review: Dominion

Playtest Review by David R. Henry (5/5): An intriguing and fast-playing game of deck-design in which players compete against one another to build the best deck available in the least amount of time.

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Card Game Review: Gem Dealer (2009)

Playtest Review by Shannon Appelcline (4/4): A simple auction games that plays as a light and quick filler.

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