This article describes influential and interesting books and other written works that may be found in a Hârnic campaign.
Different versions of a written work arise when they are translated into a new language/script, or are heavily edited to ensure greater appeal to a specific group. Some versions may omit original material; some add new material. Original and later versions of a book are detailed with the following data.
Author
Year
Medium (Pages/Cover material)
Pages (or equivalents).
Language/Script
Street Value: Reflects perceived value more than its content or scarcity.
Copies: The estimated number of copies that exist
Location: The location of rare or unique books is sometimes given.
Potions are found all over Lythia, in markets and fairs, on the shelves of apothecaries and physicians, in castles and in hovels. Some potions are well-known, but perhaps only in one region. Others are rare because they are difficult to prepare, have a short shelf life, or include rare or illegal ingredients. Magical effects are claimed for some potions, but most are intended as common remedies. Where guilds thrive, potions are a monopoly of Apothecaries, but there has always been a broad overlap between home remedies, herbal teas, and legitimate potions. Despite serious legal sanctions, unguilded sellers of potions are common, especially at fairs.
Most potions are created according to guild-approved formulas, and packaged and sold in accordance with strict rules regarding composition, quality, claims of efficacy, and packaging. Breaking these laws can bring severe penalties, including public humiliation, heavy fines, and loss of guild franchise. Forging the guild seal is a serious breach of guild privilege.Most potions require herbs as ingregients.
32 Potions
Sir Reginald Lichlyter's Wine & Spirit Emporium is a fantasy resource providing names and descriptions of various wines, bier, ale, cheeses, and breads. The book is presented as a catelog to merchants, innkeepers, etc. The book also gives plenty of information on the location of Sir Reginald's brewing and distilling business.
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A simple roleplaying game to tell any story with. Let your stories begin with...
We all enjoy stories, be they in movies, TV, comic books, or any number of entertainments out there. But wouldn't it be cool if you could be the main character in a story? What if it was you fighting for the freedoms of the ancient empire? What if it was you that saved the local pizza den from certain finacial failure? What if it was you that had all those amazing powers? Well now it can be. Welcome to -U- The Game of Stories.
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System: Useful for most fantasy RPGs.
This PDF contains 36 forms designed to be used with any fantasy campaign with special attention being paid to the World's Most Popular Roleplaying Game.
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Forms include:
“We have to consider the possibilty of xeno-cultural contamination, not just biological ontaimination. There is a very good chance that sooner or later, a xeno-visitor will arrive with the either the firepower, charisma or sheer economic muscle to completely reshape human civilization. We’ve seen it appen to other species- to the Thray, to the Cavepainters, to the Clee-Setti, to the Polyflor- alien contact hanges a planetary culture so radically that its recognizable, indigineous society effectively collaspes. here’s no reason to assume it can’t happen to homo sapiens."
-Major General Elliot Shy,
United States Secretary of Defense 2038The Guide to the Known Galaxy
The universe itself is several trillion years
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In addition, a new feat type is described:
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These Lifechain Feats, and the star-spanning
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