The first issue of Gear Up, The Official Dream Pod 9 Magazine. This issue focuses on the new Utopia faction from our latest book entitled Terra Nova Gambit. Articles include Utopian Drones Primer with rule examples and photos for how to use the N-KIDU drones and a sin cluster template. Gambit Gear with 1000 TV tournament ready Utopian armies for Heavy Gear Blitz! New Heavy Gear 2nd Edition RPG material for Lance Commander Morgan Wilden and Captain Vassilly Gregov that were introduced in Terra Nova Gambit. Terra Nova Odyssey Comic Part 1 and Prime Knight equipment artwork. Field Test section to try out new official optional rules for Heavy Gear Blitz and give us your feedback on the www.dp9forum.com this issue features Optional Defense Modifiers. Meet The Pod with quick bios of the staff. Errata, Featured Products and Product Catalog close out the first 30 page issue. And its all FREE for our fan, Enjoy.
Price: $0.00This is PDF product includes the first (player's) section of the full Noir Knights book. It's for players who don't want to read all the GMs secrets and the campaign scenarios.
This Savage realm of Suzerain is the tale of the 1930s Great Depression as you've never experienced it. For Heroic rank characters who are feeling particularly heroic, Noir Knights is part of our American Grit realm, where government agents investigate paranormal activity across a hard boiled film noir America.
Whether it's a supernatural swampland encounter in Florida or otherworldly conspiracies in the corridors of power, the truth is out there - just waiting for your characters to find it. Industry and legend clash in a time of folk heroes, hobo mages, and secret societies.
America is a nation of dust and determination.
Ride the rails and prove your mettle.
Product contains: A full color 36 page PDF including...
* Everything you'll need to run games in a supernatural 1930s.
* Many new character options including new Edges, Hindrances and Powers.
* Weather-manipulating wizards, taxidermist reanimating priests, and railwalker hobo magic users - all as playable options!
* All the possibilities of the X-Files with femmes fatales and four-color G-men thrown in.
This is a high art product and a large download. When you buy this PDF you also get a print friendly version at no extra cost.
Price: $7.95
This Savage realm of Suzerain is the tale of the 1930s Great Depression as you've never experienced it. For Heroic rank characters who are feeling particularly heroic, Noir Knights is part of our American Grit realm, where government agents investigate paranormal activity across a hard boiled film noir America.
Whether it's a supernatural swampland encounter in Florida or otherworldly conspiracies in the corridors of power, the truth is out there - just waiting for your characters to find it. Industry and legend clash in a time of folk heroes, hobo mages, and secret societies.
America is a nation of dust and determination.
Ride the rails and prove your mettle.
Product contains: A full color 148 page PDF including...
* Everything you'll need to run games in a supernatural 1930s.
* Many new character options including new Edges, Hindrances and Powers.
* Weather-manipulating wizards, taxidermist reanimating priests, and railwalker hobo magic users - all as playable options!
* All the possibilities of the X-Files with femmes fatales and four-color G-men thrown in.
* 30 scenarios including a full plot-point campaign taking characters from Heroic rank to the brink of becoming demigods.
This is a high art product and a large download. When you buy this PDF you also get a print friendly version at no extra cost.
Price: $19.95
Plan in 2D and 3D.
1 page.
Eras: 1890--Today
You can buy the whole collection of 15 plans with game hooks and seeds at 6.01 USD. Check "Plans from the XXth century". Go there also to view a full size preview.
The plans can be copied-pasted into your own documents!
It includes the total measures in meters and feet (length, width, area).
WARNING: 3D means it is REPRESENTED in 3D perspective (as seen in the thumbnail), this is NOT a cut-out model.
Everyone loves options, especially in Dungeons and Dragons where character building is half the fun of the game and this is what the Power Packs are about: Options.
This power pack for Warlocks introduces a slew of At-Wills, Encounter, Utility, and Daily powers. All of these powers are designed to work with existing builds and also help shape out the game where the Warlock may be lacking in a particular play style. These powers will allow you to play the Warlock how you want to play them!
Bigger Bads is a new sourcebook for the roleplaying game Monsters and Other Childish Things.
Bigger Bads is written by Monsters creator Benjamin Baugh—multiple Ennie Award nominee for Monsters and Other Childish Things and the Monsters sourcebook The Dreadful Secrets of Candlewick Manor—and illustrated by Monsters artist Robert Mansperger.
Bigger Bads introduces REALLY big monsters to the game, along with new rules for range, new extras for monster powers, new “weird kid” powers expanded from The Dreadful Secrets of Candlewick Manor, new rules for major threats faced by kids and monsters, a new campaign setting, and a ton (actually, a LOT of tons) of new antagonists.
Price: $9.99
Take the role of a tough Scrapper, clever Watcher, supernatural Whacko, or Hedonist in this quick-playing, easy to use horror RPG using Tom K. Loney's TAG rules.
Price: $0.99
The Last War
2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descend to enslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the fish-god scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful eyes toward the Earth. And within hides a cancer, eating away at the very heart of the New Earth Government.
This is the Aeon War. This is the time of CthulhuTech.
Climb inside a thirty-foot tall war machine and rain down hell on the unwavering Migou. Fight tooth and nail on the front lines against the horrific beasts of the Rapine Storm. Seek out the disgusting corruption of the insidious Esoteric Order of Dagon. Explore the dark world of the malignant Chrysalis Corporation and their unseen monstrous agents. Sift through secrets long thought lost and bend the power of the cosmos to your will. Join in symbiosis with something beyond time and space and become a shape-shifting bringer of wrath.
Nowhere else will you find a setting like this.
Inside these Quick-Start Rules you will find:
• an overview of the rich world of the Aeon War.
• an overview of the innovative Framewerk system. Not only cinematic, Framewerk puts control back where it belongs – in your hands.
• the option to play a hardy and resourceful 21st century Human or join the fight as a night-skinned genetically-engineered Nazzadi.
• the option to play as one of four fully-generated Characters, who are mysterious alien shape-shifting Tagers.
• the Orthanach Stone, a fully fleshed-out, ready-to-run story, to get you into a game now.
• details on four of the monstrous Dhohanoid servants of the Chrysalis Corporation.
The CthulhuTech Quick-Start Rules are a complete, self-contained storytelling game, for up to four players and a Storyguide. All you need besides this book are five to ten 10-sided dice.
For Mature Audiences Only
This book is intended for mature readers. It contains dark and disturbing content and images. Reader discretion is advised.
Price: $0.00
Let the hunt begin!
The orcs have been breeding again, and a mountain village has put out the call for teams of hunters to join in their annual Orc Hunt.
This free adventure module for The Pathfinder Roleplaying Game sets the stage for an exciting and competitive mountain terrain orc hunt. But beware the other teams! Some of them do not appreciate any competition.
Price: $0.00Knowledge Arcana is re-released with a new layout and a new lease on life. In the premiere re-release Issue Knowledge Arcana introduces you to the world of Ayric. The introductory story takes place in the small country of Domer'el, a recently settled area with it's birth marred with battle.
During the days of settlement a terrible three headed dragon, outcast from her own land and settled in the northern rocky hills, became interested in the powers of the wizards below. The dragon attempted to enslave these people by casting sleep on one or two of her heads and entering the dreams of the settlers.
Knowledge Arcana Issue #0 is jam packed with gaming goodness. The introductory adventure path, Veil of Deceit, tells the tale of the dragon as she begins her escape from the prison she has been placed in. Inside this adventure path are two adventures, one for players who wish to side with Jonethan, the founder of Domer'el and one for players who wish to side with Wa'an Apla Teski, the dragon now deemed demi-god.
The new Living Knowledge Arcana role play style allows for competitive play. Both sides of the story take part at the same time allowing two groups to interact on the same timeline but with different goals. Modular Components allow Game Masters to expand their game play by filling in the missing parts or with upcoming releases.
In this Issue we: