By Nicholas J Thalasinos
The poor fighter, everyone knows how poorly he or she compares to the other martial classes. They are good as a ‘dip’ class to pick up a few feats, but woe to those who stay beyond 7th level! Maybe they start out strong, but they swiftly fall behind the curve to their more useful brethren (barbarians, rangers, and paladins). Good at low levels to protect the spellcasters; you must multiclass before 10th level when you become useless.
Not True. Fighters are not only first class, but they are The First Class. Before barbarians, rangers, monks, and paladins; there were the fighters. Far from being poor cousins, all martial classes stem from them. The other martial classes as specialized fighters – and such is the beauty of the fighter that he can be used as such. The ultimate generalist, he can be anything you want him to be.
This book contains over 70 new feats for fighter and 14 new fighter prestige classes, all published under the Open gaming License.
Some sorcerers are blessed with a draconic heritage. Others wield the ambivalent force of chaotic wild magic. If only you were as lucky as these. Your blood runs a sickly purple-black with the presence of an aberration. Perhaps a tentacled fiend was one of your parents or further ancestors; or maybe you were experimented upon as a newborn by deranged and devious minds from the forces of the farthest realm. In any case, this cursed inheritance grants you the ability to wield powerful arcane powers . . . but is it worth having such a twisted form, such as to be nigh unrecognizable from others of your race?
The next title from the Advanced Class line is the 'Aberrant Blood' installment for the sorcerer. While some gain their power from innate bonds to chaos magic, or draconic heritage, the aberrant blood sorcerer has the unfortunate presence of Far Realm corruption in his ancestry. Grow tentacles, open gibbering mouths all across your body, and grow beholder stalk eyes with this new sorcerer class feature and its powers.To finish it off, there's a bonus fourth page containing the Twisted Descendant paragon path, which you can download as a free preview at the Silent7Seven Games 'Aberrant Blood' product page.
For use with Dungeons & Dragons 4E.
This booklet contains soldier character and robot counter pieces for use in minature boardgaming with FSpaceRPG, FED RPG and other tabletop modern or science fiction roleplaying games or boardgames.
This pack contains 20 counters rendered in a style like etchings in black anodised aluminium.The soldiers include a mix of Aratani, Martian Ranger, American Aerospace Marine, Colonial Marine and US Army counters. The robots are a selection of those found in our Robots Guide.
The Rifter is a synthesis of Game Master and Players' Guide, talent show, fan forum, news/house organ, sourcebook and fun for the entire Megaverse of Palladium RPGs. Every issue, unique and informative.
Being a chronicle of the darkest days of the land of Ereworn and of the band of heroes who ventured their lives upon three quests to reunite the shattered Crystal of Elvaron the Elf. Here are mysteries: insights to the ways of goblins; descriptions of the corruption of a Nobleman who unwisely pledged his soul to a foul servant of the abyss; knowledge of the fate of two great Wizards; a report of the foul beast at the heart of Skull Island; how to defeat demons; and advice on avoiding peasants.
The Elven Crystals is a four-part adventure set in the kingdom of Ereworn, a part of the world of Dragon Warriors that is under assault by the powers of darkness.
The four quests are a combination of a chase through a haunted forest to free a kidnapped girl, exploring a cursed castle to track down its diabolical ruler, a coastal search for a wrecked ship and an underground cult, and a climactic battle against forces not of this world.
The Elven Crystals is designed for characters of levels 1-2. It can be played by novice gamesmasters and players, but it has an engrossing story, memorable characters and exciting encounters that will entertain experienced gamers too.
The classic 1980s text has been updated and augmented by Adrian 'Drow War' Bott to produce a thrilling up-to-date fantasy mini-campaign. The four adventures can be played straight through, but there are natural break-points where new material can be added if the gamesmaster chooses.
With great new artwork from Jon Hodgson, Andew Hepworth, Scott Neil and Erik Wilson, and maps by Andy Law.
This PDF release has been exhaustively bookmarked and cross-linked for ease of use.
Gamer Clip Art
Collection
Welcome to the Gamer Clip Art collection. This zip folder contains one 1/2 page sized, 300 dpi TIFF image for you to use according to the license below.
License, Use, and Limitations of Clip Art Images*
Any Clip Art images (which means any TIFF file found within this zip folder) can be used in both print and web based applications within the body of a text, as a cover, as part of an advertisement, CD cover, logo, on a T-shirt, or poster bearing the customer’s logo or advertising text. The art may be cropped, colored, reduced or enlarged, flipped, distorted or otherwise modified.
The Artist’s initials or signature does not need to show up in the final published work, however in the credits of any product, the statement: ‘Some artwork copyright Darrel Miller, used with permission.’ is to be shown.
*License, Use and Limitations apply only to art designated as clip art. All other images are copyright Darrel Miller and are not for use without written permission.
A monster in the womb. A frantic 911 call. A dead body. But that’s just the start. What begins as a call from a damsel in distress leads to violence, horror and perhaps a monstrous conspiracy about to bear gruesome fruit.
The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.
Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gaming table. These kits represent a collection of evocative story tools that you can write a story around, drop into an existing SAS or even string together. They aren’t stories in their own right, but rather pieces that you can snap together into whatever shape you want. Using the Guide can add even more props and ideas to this anthology, but it’s not required to use the various story kits in the Collection of Horrors.
Please note: Due to the nature of the embedded audio file, it cannot be paused, rewound or fast-forwarded once started.