The RPGnet Reviews Archive For Week Mar 12, 2009

Gaming reviews for RPGs, LARPs, board games, cards games, and more.

Board/Tactical Game Review: The Club (2008)

Playtest Review by Shannon Appelcline (4/3): A funny game of clubbing and making connections that has a somewhat awkward combination of complexity and chaos.

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Book/Fiction Review: Transformers: More Than Meets the Eye, Volume Two

Capsule Review by Philip Reed (5/3): This second volume is "more of the same," with fewer characters and more detailed information on the Transformers background. It's not perfect, but it's fun and a great tool for anyone looking to run a Transformers roleplaying game.

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Computer Game Review: The Far Wilds (Approaching Full Release)

Playtest Review by Chris Shaw a.k.a. "Sunyaku" (4/5): CCGs Enter New Dimensions In "The Far Wilds". A combination of cards, figures and randomly generated terrain provide limitless combinations in this online turn-based strategy game.

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RPG Review: Duty and Honour (2008)

Capsule Review by Jez Gray (3/5): Take the fight to the Frenchies as one of those brave, brave Redcoats in a game that delivers all the action, intrigue and yes, even romance of the Sharpe novels and their ilk!

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RPG Review: Dawn of Legends (2009)

Capsule Review by Stephen Reuille (3/5): Daring Entertainment offers a great heroic setting and powers system for any fan of Savage Worlds or comic books.

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RPG Review: Forges of the Mountain King (2008)

Capsule Review by Mac Dara Mac Donnacha (4/2): An old-style module that could use some updating.

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RPG Review: 3:16 Carnage Amongst The Stars (2008)

Playtest Review by Mike Fischer (4/4): A simple and well designed space war RPG. Delivers lots of entertainment with a simple, intuitive system.

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RPG Review: Hack, Slash & Two Smoking Goblins (2003)

Capsule Review by Robin Ashe (4/3): Hack, Slash & Two Smoking Goblins is a decent, short, choose your own adventure style D&D adventure.

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RPG Review: The Quintessential Wizard (2008)

Capsule Review by Christopher W. Richeson (2/4): While it won't dazzle you with novel new ideas, Quintessential Wizard provides a solid assortment of well balanced mechanical options for anyone playing a wizard in D&D 4.0.

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Board/Tactical Game Review: Hurry'Cup! (2009)

Playtest Review by Shannon Appelcline (4/3): A light and random game of car racing with a slight real-time element.

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Book/Nonfiction Review: Cthulhu Cult (2007)

Capsule Review by Kindra RavenMoon (3/3): This book is considered to be a "bible" for followers of this tradition and it is a great source for the curious who wish to know of this path's beliefs, views and expectations of its followers.

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RPG Review: Knights of the Old Republic Campaign Guide (2008)

Capsule Review by Peter A. A. Murray (3/5): Just grab your lightsaber and game like you gamed back in 1977.

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RPG Review: Mouse Guard Roleplaying Game (2008)

Capsule Review by Jon Harmon (5/5): Mouse Guard is an innovative and beautiful game, where you assume the role of intelligent mice in a medieval-like setting.

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RPG Review: Wayfarers (2008)

Capsule Review by Timothy S. Brannan (4/5): A good, fun game with some very interesting twists in both its rules and background. It does have some hurdles to overcome of why someone would want to play if they are not already familiar. Others can use it a source book for their own FRPGs.

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RPG Review: Galaxy Guide 6: Tramp Freighters (1990)

Capsule Review by Robin Ashe (5/4): Tramp Freighters mixes well the genre of free trading with the archetypal Star Wars adventure.

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RPG Review: Summerland (2008)

Capsule Review by Lev Lafayette (4/3): An thoroughly enchanting and exotic setting with strong archetypes, but needing significant development.

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Board/Tactical Game Review: Catan Geographies: Germany (2009)

Playtest Review by Shannon Appelcline (5/4): A beautifully produced beginner's introduction for the Catan series of games.

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Book/Nonfiction Review: The Bonehunters (The Malazan Book Of The Fallen, Book 6) (2008)

Capsule Review by Wes Johnson (5/5): If there is any doubt that Eriksen is not the best fantasy writer to date, The Bonehunters vaporizes that belief.

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Other Review: Roll through the Ages: The Bronze Age (2009)

Playtest Review by Shannon Appelcline (5/5): A well-designed and fun dice game that gives you all the enjoyment of building a Civilization to last the ages in 45 minutes or less.

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