DriveThruRPG.com Newest Items For Week Apr 25, 2009

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Level Up #1

Level Up #1Publisher: Goodman Games

Level up your 4E game! Level Up is the official 4E RPG magazine from Goodman Games. Covering all things 4E, Level Up includes adventures, character options, new monsters, Azagar’s Advice for Adventurers, and the endearing wisdom of Dear Archmage Abby.

GMG9101, $4.00



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The Magpie Codex: Quick Play Rules

The Magpie Codex: Quick Play RulesPublisher: Jessup Games

The Magpie Codex is a Fantasy Role Playing Game that is fast, fun and filled with wonder. We streamlined the rules to make the game easy to pick up and play, yet detailed enough to set your imagination soaring. It only takes a few minutes to create a character, but offers a life time of adventure.

Magpie Is A Game of Cinematic Adventure
Magpie focuses on a game that is thrilling, fun, fast and feels as exciting as any of your favorite adventure movies. The rule books reflect this aesthetic, detail and design quality given to every single aspect of the game. We want the rule books to inspire you not only by the text within the pages, but by the way the pages look and feel. The whole theme of the game is put into every single work of art, cover design and illustration.

Magpie is Fun
If you're wondering when RPG's stopped being fun, if you've wondered where the sense of adventure and excitement went, grab a copy of the Magpie Codex and give the game a whirl, you won't regret it. The game was designed from the ground up to be as fun and as immersive as possible. You should feel yourself completely transported into a new world, and begging to come back each and every time a game session has ended.

Magpie is Open
Anyone can make and sell games that use the Magpie Codex rules. We're using the OGL because we believe that your games are your property. You have the artitic right to sell anything you've made with Magpie or for Magpie.

The Magpie Codex: Quick Play Rules
This power packed book will give you all the rules you need to play with first level characters, giving you a taste of what to expect with the full Magpie Codex. The Complete Codex will be available by the end of April, with many adventure supplements and tools for you to use.

This also includes a black and white copy, optimized for inkjet printing, and a 2-4 hour adventure for first level character called Ruins of the Rat Lord.



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Fantasy Babes #2

Fantasy Babes #2Publisher: Sade

10 high resolution transparent png images, each one around 2000 px.

Both for personal or commercial use.

If its not fit what you seek, please check my other stocks as well.



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Mecropoverse: The Futuristic Role-Playing Game

Mecropoverse: The Futuristic Role-Playing GamePublisher: Mecropoverse Industries

Welcome to the Alpha Apollo Confederation; better known as the Mecropoverse (Meh-crop-o-verse). In this system of planets and moons lives the empire knwon as the Apollo Confederation. The Confederation is made up of 12 planets and 24 diffrent moons, ruled by the Grand Counsel.

The Grand Counsel turned the Confederation into a Utopia of both technology and civilization. Now, it is threatened.

A planet once thought lost has returned to the Confederation, and with it the seeds of corruption. The Utopia of the Confederation is turning into a Dystopia. Half the Confederation's military has broken off to form the Apollo Rebellion, simply known as the Rebels. Pirates and Gangs now fight for shipping lanes, smuggling rights, and full domination of trade in cities.

With this new Dystopia comes the hope of a better life. New jobs have become available, and adventure awaits. But beware; in this universe you will find many dangers and hardships.

Welcome to the Apollo Confederation.



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After the Bomb Book 1

After the Bomb Book 1Publisher: Palladium Books
Four generations after World War III, after the nuclear winter, after the plague and after the collapse of humanity a "new" breed of creatures lay claim to much of the world: intelligent mutant animals!

After the Bomb® provides rules and background material for going beyond the original TMNT or Heroes Unlimited™ games on to a world ruled by mutant animals! Player characters can be any possible type of mutated animal: Bear, Cat, Dog, Rat, Bird, Alligator, even Turtles. They may be members of one of the various "nations", like the Rodent Cartel, Gatorland, New Kennel, or the Wolf Barbarians, to name a few, or they can be freewheeling adventurers or mercenaries.

Your overall goal is likely to be to safeguard your fellow mutant animals from the evil schemes of the Empire of Humanity; the strongest, most technologically advanced force in the known world. Adventures range from scavenging ruins of human cities to combating roving bands of marauders and bandits, to fighting the robots and treachery of the Empire of Humanity. Watch out for the Gun Bunny survivalists and the Psycho-Zombies!


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The Rifter #17

The Rifter #17Publisher: Palladium Books

The Rifter is a vehicle to numerous Palladium role-playing worlds. It is a tool for Game Masters and players alike. A place to showcase new talent and exchange ideas for the entire Palladium Megaverse. Every issue, unique and informative.

Issue number 17 is packed with a variety of material for Palladium Fantasy, Heroes Unlimited, and Beyond the Supernatural, along with Rifts and lots of great ideas and source material. And introducing Chaos Earth.



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Zonetrooper Magazine Vol.1 Issue 2

Zonetrooper Magazine Vol.1 Issue 2Publisher: Zonetrooper LTD

That's right! It's issue two of Zonetrooper, the mega-zine of sci-fi, fantasy, comics, and RPG, and if you missed issue one, boy did you miss out. In this issue we have the continuation of Cronac The Temporal Enforcer and Major Tom's journal, the second blistering issue of Cygann by Stacy Gaston, The art of Uko Smith with his own gallery, and for the role-player we have the World Of Tos'cal by Steve Young. Not to mention a variety of articals and other fiction to entertain and inform. Clearly something for everyone!

 In This Issue!

Cronac: The Temporal Enforcer part 2 by Joe Shover

Cygann issue 2 by Stacy Gaston

The World Of Tas'col by Stephen C. Young

The Art Of Uko Smith - Gallery by Uko Smith

One Mean Cup Of Coffee by Nathan Goff

Major Tom's Journal part 2 by Joe Shover

Symphony Of The Universe Sample by Molly Durst



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Just Add Dice: Random Cave Designer

Just Add Dice: Random Cave DesignerPublisher: Healing Fireball

In front of you the mouth of the cave yawns open.


It's a familiar seen to any gamer - a party geared up and ready for a long road ahead stands at the mouth of a cave and makes its final preparations before descending into the bowels of the earth. And while a prepared game master may have a map of the cave and some notes on the monsters and treasures contained therein, how much does he know about the cave itself? What kind of rock is it made of? Is there any natural mineral or gem deposits?

Well, have no fear, brave Game Master. Healing Fireball Publishing is here for you with the latest in our Just Add Dice line of products, the Random Cave Designer. With just a set of dice and this book you have the answers to all these questions and more as you quickly and easily design unique, dynamic caves for your players to explore. So grab your dice and spark your imagination.

Please Note: This product's tables are designed around making unique natural caves to add to your world and not dungeons or other worked-stone structures.



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Verge 24

Verge 24Publisher: Peril Planet

A city on the edge. A city smothered in darkness and assaulted from all sides. A city where the desperate will do anything to survive another day. A fantasypunk game of urban adventure.

Verge was written in 24-hours - a single rotation of the Earth around the sun - as part of a challenge set down at the 1000 Monkeys, 1000 Typewriters forum (www.1km1kt.com). This is the original text - mistakes, foibles and stuff-ups included - as submitted for the competition.

Feedback is welcome. Check out more games at www.PerilPlanet.com



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SRM-01 Ready, Set, Gogh!

SRM-01 Ready, Set, Gogh!Publisher: Catalyst Game Labs

By 2070, life literally imitates art. Some people have a fetish for it and it’s your job to see that it’s delivered and still breathing.

The team is forced to confront the challenges of Manhattan security, when Mr. Johnson asks them to perform a major heist. From there, things spiral into a double helix of complexity as motivations are abruptly twisted. This 24-page scenario includes a complete adventure, player handouts, and record handling sheets for participating in the Shadowrun Missions (SRM) campaign.

Shadowrun Missions is an international shared campaign. The goal is to have characters and adventures that all share the same universe, and of course have fun while doing it. Missions are played at local game stores, conventions, game days, and as home games. Players who participate in these scenarios will have a real opportunity to influence the Shadowrun game world, and play their characters in events worldwide.



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