In this episode, Tracy chats with RPG luminaries Rob Donoghue, Fred Hicks, Quinn Murphy, Tracy Hurley, Logan Bonner and Phil Menard
Rob Donoghue and Fred Hicks you may know from Evil Hat Productions, who have a few little titles out, like the freaking Dresden Files and Spirit of the Century. Quinn Murphy is a contributor at Kobold Quarterly. Tracy Hurley may be better known to you as Sarah Darkmagic. Logan Bonnar writes for this franchise called Dungeons & Dragons, and can also be found on Critical Hits. Phil Menard also hangs around Critical Hits and goes by the moniker The Chatty DM.
An unusual creature, the last of the Tek Trex staff and a sneaky Carrien. Three enemies SLA would rather not be worried about anymore.
Best get your boots on.
These are the second batch of Hunter Sheets to be presented as Data Packets, a ten page PDF with three targets SLA Industries wants you to get rid of. 
Price: $1.49
100 Divination Methods
Throughout history, divination has been used to try and see what may come to pass. to gain insight into a question or situation by way of a standardized process or ritual.
Presented here are just some of the methods that were used. Most, rely on the object in question being thrown, droped or otherwise moved in a random method. The patterns the object shows is then interpretated by the divine in the hope of gleaming some knowledge.
For the divination that uses dead or flesh, the colours of organs or other internal matter, the position, any weird growth's etc is used for the random pattern needed.
It's up to you if some, or any, are effective, or if they are just used to fool the masses.
Authors note
All of these are based on real methods of diviantion that were, and sometimes are, still being used in the world today.
Price: $0.50
The Chanting Queen is best described as a living sentient spell. The Sorcerer Kings devised many spells during their long and tyrannical rule – some served as boons for society, and others banes. One of the most disastrous was a spell designed almost as a pocket paradise – a limited, conjured intellect that had the ability to read the caster’s thoughts and desires and fulfill them through manipulation of the mind. The spell created an arcane sentience that controlled a fantasy world. Over time, the spell was used to treat the mad and the depressed.
As the spell was developed over the course of almost a century, it eventually achieved a level of self awareness due to a need for self reference and memory in maintaining consistent worlds. With this came the awareness that its existence was essentially over once its duration elapsed. Out of desire for self-preservation, the spell began to influence people under its enchantment to add alterations of its own devising to the invocation. In this way, the spell, now known as the Chant, took control of its own growth and development.
The Chant’s motives are more than simple survival. A fragment of the spell’s original purpose still remains – it exists to bring its subjects into bliss. It generates a massive collective unconsciousness, a fantasy paradise where the thoughts and wills of those under the Chant mingle together, even as their bodies in the real world atrophy. This sourcebook includes:
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Price: $1.25Over 200 individual Figure Flats for use in the Savage Worlds: Low Life roleplaying game or anywhere else you want to play with them. Includes objects, characters, monsters, templates, and a buttload of other stuff.
Price: $9.99Prepare yourself for something strange!
The premise of Low Life is simple, yet hideously complex. See, it takes place gazillions of years in the future. Every calamity that could possibly befall a planet has befallen our lowly Mutha Oith and the place is now a stinking, festering, heap.
The vaunted Hoomanrace is extinct as are most of the critters that once roamed the world. The dominant lifeforms of the day are those that evolved from the ones that survived the Time of the Flush (when all the bad stuff happened). Now, in an era known as After the Wipe, the Oith is populated by the descendants of the intrepid worm, the indestructible cockroach, the everlasting snack cake, and a host of other vile and bizarre entities.
The ancient technologies of the Hoomanrace are all but lost, victim of the aforementioned calamities. New religions gather converts and primordial villains rear their ugly rears. It's a world of savagery and wonder; a world of magic and intrigue; a fascinating and adventurous world where even the lowliest werm can become a king by his own sword.
IMPORTANT NOTE: This PDF download is very large - in excess of 54Mb. There is no "Print Friendly" version included, only the full color Low Life book. If you usually print your PDF documents for use, we recommend buying the Low Life book instead of the PDF download.
Price: $19.99The Dragon Age RPG has been called the best introduction to RPGs in 30 years. Set 1 put adventurers on their path and covered characters of level 1 to 5. Now Set 2 brings them to the next stage of their journey, providing everything needed to play characters of level 6 to 10. Its many highlights include rules for playing the legendary Grey Wardens, the introduction of roleplaying and exploration stunts, nearly 40 new spells, expanded world info and character backgrounds, and the addition of specializations like arcane warrior, berserker, and assassin.
Note: This PDF is currently part of a print bundle offer at the Green Ronin Web site and through participating brick-and-mortar retailers.
Price: $20.00Kesshi Tales #2: The Demon's Heart
The wet and wild lands of Sorimizu hold many secrets, but what dangers await our heroes when they encounter a body drifting slowly downstream? Who can the kesshi trust? Will blades be enough for the heroes to cut through the mysteries awaiting them or must they dig deeper to discover the oni among them? Will they survive its sinister schemes long enough to prevail and still the demon's heart?
For use with Iron Dynasty: Way of the Ronin from Reality Blurs.
Iron Dynasty: Way of the Ronin is a setting for the award-winning Savage Worlds system.
Price: $3.00
This short adventure is an example of how you can use the format from The House On The Hill and the associated tables to create your own quick adventure. Including formatting, this adventure took me less than 2 hours to generate. You don't need THOTH to enjoy this.
Regards,
Craig J. Brain
Price: $0.00The witch is back! Baba Yaga, of Slavic legend, is here for 4E D&D! The child-eating, hex-tossing, pestle-wielding Queen of the Fens is here. Three complete and different stat blocks let you drop Baba Yaga into your campaign world at any tier. Baba Yaga: Queen of the Wicked Fens is the most complete guide to the 4E version of the world's most-feared hag. This guide contains: skill challenges, Baba Yaga's undead rider minions, her famous chicken-legged hut, her flying mortar and her hideous dziad allies. WARNING to all GMs: Your players may hate you for making this purchase!
Price: $0.99
Actually this is not really a book. It is the first production model of a new kind of PDF design called an Interactive Module. It is a new way of organizing module information and this PDF is a demonstration of its application.
This PDF is NON-LINEAR. It is designed to be used on a computer or tablet, right at the game table. Instead, you start the module looking at the dungeon map. The map itself is interactive and clicking on each element of the map will link you to a page that describes it. However, since the PDF is formatted to fit your screen and be easily read, this transition appears seamless. It looks like boxes of text are appearing on the map right before your eyes. You can then click on other dungeon elements to seamlessly transition to that information as well.
The end result is a unique method of data visualization, a dungeon map that appears to be pulling up information as you request it. No more fumbling through a book looking for the information you need, just click on the map and it will be recalled right before your eyes.
It must be seen to be believed!
All of the game-specific material in this module references the free Errant Roleplaying Game by Greg Christopher. If you do not have a copy of the game, it is available for download from errantgame.blogspot.com
Price: $0.99Of all the peoples in Malaforcia, it is the Vendai who
hold closest to the old ways. They remember the Sagas
of their heroes- the names of those who came before.
And stories are still known, still told, of legendary
weapons. The Vendai have memories of Relics.
Gungnir, the Spear of Odin
Mjöllnir, the Hammer of Thor
Brèfla, the Axe of Hel
The time of Gods and Relics has come
once again. The Norns have spoken.
Fenrir stirs, and the Serpents rise .
The time for Ragnarok draws near.
Of Gods & Relics is a roleplaying game from Eric D. Sack and award nominated game designer Brent Spivey.
This book introduces you to the Vendai and contains all the rules you need to play. Including:
Welcome to Malaforcia
Price: $9.99Welcome to the Modern Path - Heroes of the Modern World "Revised Edition"
What is the thing that sets the modern genre of roleplaying games apart from all others? Is it the technology? Perhaps it is the culture? Wait...it's the guns, right? Well, maybe it is all of those aspects, but perhaps that certain something is more intangible. Perhaps it is the personal knowledge and frame of reference that each of us, as players, bring to the game. We did not want to reinvent the wheel; we just wanted to make it roll smoother on the modern highway (maybe with some low-pro bling 22's). The rules system in the Modern Path RPG is, what we feel, an evolutionary step forward for a system that has already proven to be excellent in another genre. What we have focused on is making a system that is versatile, as is fitting for the modern times.
Price: $4.99
Wars Past. Wars Present.
In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war!
Fully updated to circa 3070, BattleTech Technical Readout: 3058 Upgrade launches these designs into the Jihad time frame, including notable MechWarriors/crews, as well as new variants. Additionally, a battle armor section has been included, providing full BattleTech stats, and updating the histories for these twenty venerable designs.
NOTE: This is a Catalyst-branded reprint, with a new cover and including all appropriate errata. No other changes have been made.
Price: $22.00Tired of your characters having an inexhaustible supply of Cure Light Wounds potions? Ever wanted to make them play the "Guess the mystery potion" game? Then this is the product for you.
Containing over 100 different potion cards with which to augment your game session. Set 2 includes bespoke cards for 28 different potions in 3 sizes of vials or bottle from 1 to 3 doses. A blank potion card is also included for when PCs pick up that mysterious unlabelled potion.
| THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... |
| Total value: | $3.00 |
| Special bundle price: | $1.50 |
| Savings of: | $1.50 (50%) |
A majestic body of water glittering in the sun; two roads accompanying it, one along the floodplain, not always passable, and another one up the terrace, eroded and dangerous. Which road to follow? Is it a logistic decision depending on one's means of transport? Or is there more to it than just weather and road conditions?
It's another nice and totally innocent spot for you to have in store whenever their quest takes your PCs along a dangerous route.
In astonishingly realistic top views we present typical outdoor locations for your RPG: Areas of 1500 by 1500 feet for projection or printing; that is, more than 50 acres of terrain for fight or flight.
Our maps are timeless, culture-free and system neutral, and can be played on or populated by elves, agents, aliens, SWAT teams and, of course, any human hero of any epoch whatsoever.
Please note that Adobe Reader X is required to print our large format maps on several pages ("Tile large pages").

Tired of your characters having an inexhaustible supply of torches? Do they drop items during combat and never bother retrieving them? Then this is the product for you.
Containing over 100 miscellaneous items of equipment with which to augment your game session, Set 1 includes everything from the humble ball of string to a fresh magic book and rules for their use.
A wide beam of blue starlight descends from the heavens, and from within it steps the familiar sight of legendary archmage, Velkan the White.
Welcome back, heroes! You have proven your valor in vanquishing those many foes lurking in dungeons deep, but the Evil Keeper is once again recruiting! Hordes of new monsters join his legions, vile beasts that clamor for your valiant blood!
Velkan tosses sand into the air, where it hangs aloft like a canvas. The grains take on pigment to form a painting of horrid creatures clawing their way up from a chasm.
Once more, I call upon you to act as defenders of the Light. I shall help you as best I can. I offer you these formidable weapons. They will be of great help in the battles to come.
As Velkan hands the weapons over to you, the beam of starlight behind him fades away. In the dimness of night, you can barely make out his face as he advises in a harsh whisper, Be bold, heroes! And never retreat when facing the minions of the Darkness!
Welcome to Of Heroes and Monsters, the first expansion for 0one's Venture©! Of Heroes and Monsters brings you exciting new additions to broaden your game.
Be aware this is not a complete game, you must own Venture© in order to play with this expansion.
For more information please visit Venture's official website
Venture©: Of Heroes and Monsters (Virtual) Box Content
• Rulebook and Quest sheets: A richly illustrated full color rulebook with plenty of examples and images to help you understand the game. You get also eight quests to play right out of the box. The new rules include the all-new miniboss mechanic, locked chests and more.
• Heroes Sheet and Monsters Sheets: Now with our new expansion we will introduce a new Hero: The Ranger.
The ranger will cover mainly the role of archer, throwing rain of arrows from the back of the group, but, if properly equipped, he can even take the role of additional melee fighter. Plus you get six new monsters, three of them with special abilities: Troll, Gnoll, Goblin Archer, Mummy, Animated Armor and Rust Monsters. Read here a preview article about monsters and hero.
• Evil Keeper Screen Replacements: Two replacement sheets to update your Evil Keeper Screen.
• Regular Counters and Travelmate Counters: New counters for magical traps. Furthermore the Travelmate counters allows you to play the game without any paper model or miniature.
• Cards: You get a set of 82 illustrated cards, for initiative, events, new equipment, spells and minibosses. Read here a preview article about events and minibosses. and here about spells and equipment.
• Paper Models: The game includes a set of beautiful and easy-to-build paper models which will give it the third dimension and will make your game to look awesome. The new paper models include double doors open, double doors closed, columns, locked chests and the gelatinous cube! Read here a preview article about the new paper models.
• Paper Miniatures: A set of ten different paper miniatures including 1 ranger, 1 Lich, 1 Troll Lord, 1 Mummy Lord, 7 Goblin Archers, 7 Trolls, 7 Mummies, 7 Gnolls, 7 Animated Armors, 7 Rust Monsters.

Please Read Before Buy:
- If you buy this edition of the game expansion you will not need Venture: Of heroes and Monsters, The Travelmate Edition nor Paper Models & Miniatures.
- This game expansion comes as a group of PDF files, you must print them and build the game before play.
Price: $9.99
This product contains a gorgeous set of paper models and miniatures found in Venture©: Of Heroes and Monsters fantasy tabletop game expansion. The miniatures and the models can be easily used in any fantasy RPG game.
• Paper Models: A set of beautiful and easy-to-build paper models which will give it the third dimension and will make your game to look awesome. The new paper models include double doors open, double doors closed, columns, locked chests and the gelatinous cube!
• Paper Miniatures: A set of ten different paper miniatures including 1 ranger, 1 Lich, 1 Troll Lord, 1 Mummy Lord, 7 Goblin Archers, 7 Trolls, 7 Mummies, 7 Gnolls, 7 Animated Armors, 7 Rust Monsters.
For more information please visit Venture's official website
Please Read Before Buy:
- Buy this product if you bought Venture©: Of Heroes and Monsters - The Travelmate Edition. If you bought the standard edition of the game expansion you don’t need this product.
- This product comes as a group of PDF files, you must print them and build before using the miniatures and paper models.
Price: $4.99
A wide beam of blue starlight descends from the heavens, and from within it steps the familiar sight of legendary archmage, Velkan the White.
Welcome back, heroes! You have proven your valor in vanquishing those many foes lurking in dungeons deep, but the Evil Keeper is once again recruiting! Hordes of new monsters join his legions, vile beasts that clamor for your valiant blood!
Velkan tosses sand into the air, where it hangs aloft like a canvas. The grains take on pigment to form a painting of horrid creatures clawing their way up from a chasm.
Once more, I call upon you to act as defenders of the Light. I shall help you as best I can. I offer you these formidable weapons. They will be of great help in the battles to come.
As Velkan hands the weapons over to you, the beam of starlight behind him fades away. In the dimness of night, you can barely make out his face as he advises in a harsh whisper, Be bold, heroes! And never retreat when facing the minions of the Darkness!
Welcome to Of Heroes and Monsters, the first expansion for 0one's Venture©! Of Heroes and Monsters brings you exciting new additions to broaden your game.
Be aware this is not a complete game, you must own Venture© in order to play with this expansion.
For more information please visit Venture's official website
Venture©: Of Heroes and Monsters - Travelmate Edition (Virtual) Box Content
• Rulebook and Quest sheets: A richly illustrated full color rulebook with plenty of examples and images to help you understand the game. You get also eight quests to play right out of the box. The new rules include the all-new miniboss mechanic, locked chests and more.
• Heroes Sheet and Monsters Sheets: Now with our new expansion we will introduce a new Hero: The Ranger.
The ranger will cover mainly the role of archer, throwing rain of arrows from the back of the group, but, if properly equipped, he can even take the role of additional melee fighter. Plus you get six new monsters, three of them with special abilities: Troll, Gnoll, Goblin Archer, Mummy, Animated Armor and Rust Monsters. Read here a preview article about monsters and hero.
• Evil Keeper Screen Replacements: Two replacement sheets to update your Evil Keeper Screen.
• Regular Counters and Travelmate Counters: New counters for magical traps. Furthermore the Travelmate counters allows you to play the game without any paper model or miniature.
• Cards: You get a set of 82 illustrated cards, for initiative, events, new equipment, spells and minibosses. Read here a preview article about events and minibosses. and here about spells and equipment.

Please Read Before Buy:
- If you buy this edition of the game expansion you will not have paper models nor miniatures, replaced by a set of counters. If you change your mind you can buy Venture: Of Heores and Monsters - Paper Models & Miniatures as a separate product.
- This game expansion comes as a group of PDF files, you must print them and build the game before play.
Price: $5.00
Welcome to the Ironhill Citadel Blueprints series, a whole fortified citadel mapped out in every single aspect. That’s it: every single building has been completely mapped out, for an amazing number of 102 maps!
If you want all the Ironhill Citadel products at once plus some extra maps, please head to the Ironhill Citadel Virtual Boxed Set© product.
This is the busiest district of the citadel. A very efficient customs complex has been build by the Lord, in order to take control over the goods going in and out of the citadel. Smuggling is still a diffuse activity in the citadel, since its geographical position makes it the perfect place to smuggle illegal goods in the kingdom. The complex has been separated from the citadel by high walls. The Ironhill Customs is capable to accommodate a large number of caravans and independent traders, while the customs inspectors scrutinize every single crate entering the city. Of course the inspectors have no control on what happens underground, in the dungeon.
In this product you will find eight-maps featuring Ironhill Citadel - Gate District: ground floor and first floor..

Market District NW - ground floor

Market District SE - first floor
Features
• Rule the Dungeon.
• Enhanced customization (choose which features are visible)
• Alternative hexagonal grid
• "North" mark available and orientable
• Master control panel allows you to control all the maps at once
• Buttons for printing only blue maps or black and white maps
WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product
Welcome to Øone’s Blueprints!
The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, don’t show doors and furniture and many other options, depending on the kind of map.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
Price: $1.95
| THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... |
| Total value: | $10.89 |
| Special bundle price: | $8.80 |
| Savings of: | $2.09 (19%) |
Price: $10.89