The RPGnet Reviews Archive For Week Jan 1, 2009

Gaming reviews for RPGs, LARPs, board games, cards games, and more.

Board/Tactical Game Review: Steel Driver (2008)

Playtest Review by Shannon Appelcline (4/4): A thoughtful auction game of railroad building and stock sharing, set in the nineteenth century US.

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Book/Fiction Review: Transformers: More Than Meets the Eye, Volume One (2008)

Capsule Review by Philip Reed (5/3): A hefty guide to G1 Transformers. Fun, loaded with great art, but with enough flaws to keep it from being a perfect sourcebook.

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RPG Review: The Manual of Exalted Power: Abyssals (2008)

Capsule Review by Christopher W. Richeson (4/4): Take on the role of the bad guys in this game of epic evil.

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RPG Review: All Tomorrow's Zombies (2007)

Capsule Review by Dan Davenport (4/4): The supplement struggles in places with the sheer breadth of its subject matter but offers lots of valuable sci-fi goodies for both AFMBE and Unisystem in general.

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RPG Review: Shock 1.1: Social Science Fiction (2007)

Capsule Review by WJ MacGuffin (2/5): Make a great scifi story with this game? Yes! Have fun creating a setting? Yes! Get confused by the rulebook? Oh, yes!

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Board/Tactical Game Review: Android

Playtest Review by Tom Vasel (5/4): A massive murdery mystery game that has solid mechanics, but puts story first. Tons of choices, lots of complexity.

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Other Review: Gamerz the Movie (2005)

Capsule Review by Stephen Joseph Ellis (4/3): Gamerz- the best Scottish RPG movie of all time! A story of homebrew gaming, obsession, love, rivalry, character death and low level insanity.

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Board/Tactical Game Review: Brass (2007)

Playtest Review by Shannon Appelcline (4/5): An excellent game that offers serious and innovative logistical play. Recommended for anyone who loves serious, dense games. Now available in a second edition.

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Board/Tactical Game Review: Formula D (2008)

Playtest Review by Shannon Appelcline (5/5): The newest edition of this classic car racing game only improves on an already great game.

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RPG Review: Hot Chicks: The Roleplaying Game (2008)

Capsule Review by James Gillen (3/4): Why Hot Chicks? Why are we here? Because we're here. Roll the bones.

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RPG Review: Fantasy Hero Grimoire II (2004)

Capsule Review by Gordon F. (3/4): Another book of pre-built magic spells for Fantasy Hero, generic enough for any Hero Game, but built with an eye towards a Turakian Age Campaign.

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RPG Review: In Harm's Way: Dragons! (2008)

Capsule Review by Steve Darlington (2/2): A game is a terrible thing to waste.

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RPG Review: Qin: The Warring States (2006)

Playtest Review by Ben Redmond (5/5): Theres absolutely nothing in the system that I can fault. Add to that a beautifully described setting and stunning presentation and you have possibly the greatest roleplaying game ever created.

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Book/Fiction Review: Hellboy: The Companion (2008)

Capsule Review by Philip Reed (4/4): A fun read that helped me to remember how much fun the Hellboy stories can be, especially when reading the stories isn't at all related to work.

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RPG Review: Dark Sun (1991)

Capsule Review by Jan-Willem van den Broek (4/4): A fascinating post-apocalyptical fantasy setting. Still relevant after nearly two decades.

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RPG Review: Gadgets & Gear (2004)

Capsule Review by Gordon F. (3/3): For outfitting all your Gadget Based superheroes, the only thing missing from this book is the shark repellent.

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Board/Tactical Game Review: After the Flood (2008)

Playtest Review by Shannon Appelcline (5/5): A beautifully produced gamers' game for exactly three players that tracks the rise and fall of civilizations in the Fertile Crescent.

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Board/Tactical Game Review: Android (2008)

Capsule Review by Philip Reed (5/3): Fantasy Flight's latest game is a giant, complex event with some original mechanics that should be studied by anyone interested in game design. The game drips with flavor and is something Arkham Horror fans need to try.

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RPG Review: Travelers' Tales (2008)

Capsule Review by Ben (3/3): Three adventures for The Savage World of Solomon Kane that carry the rapiers of righteousness to far flung places. Nice, but staying within formula.

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