Meet the ritualist!
This base class surmounts divine order, compelling the gods rather than beseeching them. Featuring a new approach to spell-like abilities based on deities and player-defined areas, the ritualist demands Intelligence both in and out of character. If a bard, cleric and wizard had a baby, dropped it in the Fountain of Awesome and ordered a host of imps to drag it out, they would emerge with the ritualist.
This class hybridizes the support role with authority and has been thoroughly playtested.
Subscribe at www.dreadfox.com in January, 2012 to gain permanent access.
See also: Ritualist Tips.
Price: $4.99This free PDF is a compilation of tips designed to help you get the most out of your ritualist.
While we're confident that most of our players will figure out everything we've included for themselves after a session or two, we want to provide a head start so that you can jump into the game with the most enjoyable character possible.
Price: $0.00|
The Modern Floorplans series from Fabled Environments and 12 to Midnight offers gamers high quality maps in a variety of configurations: Want to draw it out yourself? Use the 8.5x11 map as a guide.
In addition, each floorplan also comes in versions without room labels and without furniture.
Note: All floorplans are rendered in black and white. THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... |
| Total value: | $12.35 | Special bundle price: | $9.50 | Savings of: | $2.85 (23%) |
This is a gamemaster adventure intended for Tunnels & Trolls version 7.5 (although it will work with any version of the rules). It is for Level 1 to Level 10 characters, and there should be at least one dwarf in the party. (Although for a REAL challenge, you could try it without a dwarf companion!) Although there is wealth and knowledge to be won in this scenario, the real challenge will be to get your characters back out alive. Good luck with that.
Price: $2.95Rented storage buildings are perfect places for modern day criminals to hide a variety of dark secrets and contraband items. Of course, for every building containing the criminal's "dirty little secret", there's a dozen or more surrounding storage units containing everyone else's dusty junk and "dirty little secrets". In order to fill these other storage units up, roll on the percentile chart below 1d8 times and record the results for each unit.
Example Rolls:
03 2d12+10 Fur Coats
30 1d8 Gas Powered Electric Generators
55 1 Couch/Sofa
67 1d8 Slot Machines
90 3d20+15 Jars of Moonshine
Written By: Dave Woodrum
Page Count: 1 Page
Note: This is for a modern setting, as opposed to the fantasy setting 100 lists that are more commonly published by Fishwife Games.
Price: $0.75From the moment you first held it in your hands, you have become attached to your sword. You were inseparable, taking on any foe that crossed your path without hesitation. Over time the sword became an extension of yourself, and it began to give you the ability to do things most normal people could not. Without the sword you were nothing, and without you your sword was nothing, but now that the two of you have been attuned to each other after so many years, there was nothing you couldn’t do together.
Items of Legend provides a rule set and examples of items that grow in power through exposure to their owners, gaining levels in the same manner as a player character and unlocking new abilities as they progress.
This supplement includes 6 new artifacts usable by a variety of character classes (fighters, mages, bards, etc.) whose powers will expand as the players grow in levels. Each artifact comes tailored with an origin story and provides DMs at least 2 quests, including final encounters, for how to unlock the artifacts full powers; the quests include new solo monsters, skill challenges and adventure hooks the DMs can use that are based on the item’s origin story.
Items of Legend is designed to be used under the Dungeons and Dragons 4th Edition rule set, and the guidelines provided here could be used at any level: from entry-level Heroic heroes to Epic demi-gods.
Price: $4.99
This track is 4 minutes and 18 seconds long. Preview the entire track at Soundcloud.com.
Price: $0.99Average Joes is a combination source book and game module for the Terror Network Role-Playing Game that presents a different way to play the original game. Instead of playing well-trained government operatives that combat terrorist threats both at home and abroad, you are a normal person, ready to take up arms and defend your home from those that wish to destroy it.
Unlike the typical Terror Network game, the Average Joe PCs are not as “well connected” as the government agents in Terror Network. They have access to fewer resources, and often find themselves at a disadvantage against the terrorist threats that they face. These disadvantages could quickly lead to a PC's demise. It takes great cunning and skill on the part of the player to use the minimal amount of resources available to his character to stay alive and succeed.
But Average Joes don't need fancy badges or sophisticated firearms to take out the bad guys. Like Rocky Balboa and Cool Hand Luke they have a little something called heart. And while a freshly loaded 44 Magnum would be handy (possibly essential) against a group of crazed eco-terrorists, these colors don't run baby. Sure the enemy is well funded, organized and armed, but they didn't count on Average Joes banding together to create an unstoppable force that can overpower even the strongest terrorist threat.
Included in this book is a chapter dedicated to discussing the changes in character creation that take place in the Average Joes setting and the psychological differences between an Aver- age Joes PC and a typical government agent, a short chapter on how to create scenarios for Average Joe characters, and an example adventure, Attack at the Bellpoint Mall, that challenges newly created Average Joe PCs, and gives the GM an example to go by when creating more scenarios for his players.
Price: $4.99Savage Insider Issue 3: What Lurks in the Shadows is a dark, gritty-themed issue with a look at the more horrific side of games. The pillar article Happily Scared is a lengthy discussion about what makes horror so appealing while Dangerous Magic introduces a grittier theme to your game’s magic mechanics.
What Lurks in the Shadows is a cross-genre horror issue with content covering modern, action, fantasy, and sci-fi horror. There are four, fully-developed Savage Worlds adventures to support all these horrific themes.
What Lurks in the Shadowsincludes:
Look for new issues of Savage Insider every 3 months in January, April, July, and October with Premium Content releases in-between.
Price: $0.00Have a merchantry warehouse that the characters want to rob and not sure what to load up into the various locked vaults? Simply roll on the percentile chart a few times (1d8) for each locked storage room and load the characters up with looted goods!
A handy little one page addition to your fantasy gaming ring binder.
Example rolled results...
08 1d8 10 Gallon Casks of Vinegar
26 2d20+35 lbs of Beeswax
42 2d8+10 Pairs of Leather Gloves
60 2d12 50lb. Sacks of Rice
93 1d6+2 Woven Rugs (8 ft. by 12 ft. each)
Page Count: 1 Page
Written By: Dave L. Woodrum Jr.
System: System Generic- Fantasy Genre
Thank you for checking out our products! There are many more to come very soon!
Price: $0.75
Als die Menschen nach Istarea kamen, hatten „die Horden" das Reich der Elfen bereits vernichtet und die unterirdischen Anlagen der Zwerge überrannt.
Bis heute verwüsten sie das Tal, und nur die mutigsten Abenteurer dringen bis zu den alten Ruinen vor, deren Schätze und Artefakte der Schlüssel zu einer neuen Ära sind...
Mit prägnanten Charaktertypen, flexiblen Szenarien und einem wunderbar altmodischen Erfahrung-für-Gold-Konzept verbindet Destiny Dungeon erzählerischen Anspruch mit Genre-Tradition.
Dieses Buch enthält:
Tauche jetzt ein - in eine Welt, in der Abenteuer noch gefährlich und Schätze etwas wert sind!

Price: $16.57
This map is from the upcoming novel, Defenders of Nightstar.
DEFENDERS OF NIGHTSTAR is a new young adult adventure book due for release in Q1 2012. It focuses on three children - Tam, Cal and Molly - who must undertake a quest to find the ancient power of the Defenders, heroes who once saved the world of Nightstar from danger.
An alien overlord has invaded, and only the magic of the Defenders, lost for one thousand years, can save the world. Will the three children be able to find the lost magic and rid Nightstar of the evil invaders?
More information can be found at www.facebook.com/shanegarveyauthor
Price: $0.50![]() |
Shaman's Stockart has no other purpose than being the best stock art reference for your publishing or non-profit project needs. Each pieces of artwork was crafted with love and care!
-7 jpg files of those same pieces. - License agreement The artwork pieces are about a 1/4 page, 300 dpi. |
|
Shaman Stockart Is now available for freelance art. |

The art was comissioned by Ryan Henry, dor an Upcoming game called Sell-Swords & Sorcerers.
Price: $4.99Tripod Machine presents eleven fantasy archetypes, Super-Powered by M&M!
Fantastic Heroes Special is an adjunct and preview to our latest book, Fantastic Creatures Special. In order to get the most out of a book of fantasy monsters, you need fantasy heroes, right? The archetypes are presented in roughly two tiers. The PL 8 archetypes are representative of adventurers from mainstream fantay fiction. They are equivalent to seasoned heroes from a typical fantasy role-playing campaign. They've probably slain a dragon or two. The PL 10 archetypes are not only more powerful, but are based more around powers than skills. Those archetypes possess unusual personal gifts and come equipped with powerful magical items. They can go toe to toe with other super-heroes, because that's what they are! Enjoy, with our compliments.
Price: $0.00This Free Preview Edition of Other Worlds contains the full introduction chapter, a rules summary, character sheets, and an art preview.
Other Worlds is a roleplaying game of heroic action and adventure for any genre. The game is driven by description: descriptions of characters, details of actions, and dramatic visualisations. Numbers and dice rolls are secondary to the action; in fact, you will find that in Other Worlds the rules serve to emphasise the story and increase the drama rather than getting in their way.
This book contains the following material:
Format: PDF Download
Size: 39 Meg
System: GSL
By Robert J Defendi
". . . if I had to recommend one single line that didn't make the list, this would be it."
--Jeramy Ware, 2007 ENnies Judge
An adventure that spans ten thousand years.
Episode Two in The Moving Shadow Tournament.
Felric's Redoubt is one of the biggest cities in the world, but when the bishop is killed by a mysterious and near-invisible serial killer, the city falls into a panic. Someone must go to Felric's Redoubt and brave the politics of church and city long enough to find the mysterious murderer and track him back to his lair.
An adventure for 6th level characters.
Requires the world's most popular roleplaying game to play.

DUNGEONS & DRAGONS Compatibility Logo TM & © Wizards of the Coast in the USA and other countries. Used with permission.
Price: $8.99Right from the pages of the best-selling WatchGuard Sourcebook comes the WG Solo series!
FIRST-TIME EVER! Introducing HARDKNOX, dastardly gang leader of Dark Faction, villainous foe to Teen Force 5, and the no-good bruiser-enforcer of his own machinations. Hardknox only appeared in the WatchGuard Sourcebook as an Appendix entry, and this is the first time he's been available as a full character entry for the M&M3e format! Check him out!
Each of these entries appears fully in the WatchGuard Sourcebook, available for download here, but for the first time they are available as individual characters for those interested in what WatchGuard is all about but didn't want to pick up the entire book.
THIS SERIES IS FOR YOU!!
Throughout the coming weeks, as we prepare newer products for your enjoyment, we'll deliver new characters to you as WatchGuard Solos!
GAME ON!!!
Price: $0.99Make elves or dwarves (or both!) the villian race of your campaign, turn your game upside down! In 25 pages find the reasons of war, new dangers up in the trees and down in the mines.
Discover new curses, booby traps and tactics. Your PC will never look at these two iconic races the same way again.
Price: $1.25Make elves the villian race of your campaign, turn your game upside down! In 12 pages find the reasons of war, new dangers in the woods and how the Bright War may cover the world in Green.
Price: $0.99Make a Dwarves the villian race for you campaign,and turn your game upside down. Discover reasons to start a Mountain March war, suggested classes and new tactics! Put a dwarven spin on dungeon traps and discover how quickly your PC will end up slaving in the mines!
Price: $0.99A Level 6-7 Adventure.
Some old ladies bake cookies. Others plot the destruction of the town that exiled them. Elziba Caulwik is the latter. The Vampire's Vengeance is a story in four parts as a simple treasure-hunt uncovers evidence of Elziba's scheme. Before the heroes can mete out justice to the crone of Tanglethorn Manor, they'll have to rescue their kin from a burning guard tower, assault a stronghold of marsh-bound freaks, and navigate the sewers of their dying city. Heroes should be warned: old Elizba is not the mere crazed botanist she once was. Her pawns are many, her fangs are sharp, and her thirst for vengeance is not easily thwarted!
Rules Set: 4E
Writer: Adrian Pommier
Cover Art: Jeremy McHugh
Interior Art: Doug Kovacs
Cartography: Ed Bourelle
GMG5065, 56 pages, $9.99
Price: $9.99Spanish Civil War Armies - battle tactics, 45 detailed army lists for use with any wargame rules which cover changes in the war, tactics, uniforms, and force notes, etc.
Price: $4.74
If you have ever been frustrated by the never ending struggle to keep fragile plastic or pewter miniatures in good condition, this may be the product for you. By using high quality, and easily replaceable, prints you will never have to worry about damage done to your figurines through transportation as well as wear and tear. If a miniature gets torn or damaged simply throw it away cut out a new one.
This documents contains a single figurine in two poses. Each figure has a front and backside.
The lord sits at the far end, among his trophies of war and the hunt, and his loyal retainers surround him. Whether your players come before him to seek his aid, or to offer their assistance like Beowulf at the fabled Heorot, they find him here, in his noble den.
Introduce your characters to the great movers of your campaign. Taunt them with shadows around the fire, treachery among the lord's most trusted men, a lurking Grendel waiting for nightfall... or put your players at the head of the table for a taste of hard-earned glory and the hard world that comes with it.
As always, we’ve developed these 8x8 inch tiles with a one inch grid overlaid – perfect for miniatures or tokens. Each tile is created in beautiful high resolution. Print off as many as you need and revel in their glorious lush colors.
Product contains: A 15-page high resolution PDF of highly detailed hall map tiles.