For Week Mar 19, 2009


Chainmail Bikini

From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack in E.N. Arsenal - Whips, comes a product that brings the superficiality and vapidity of pop culture into the realm of heroic fantasy roleplaying. The chainmail bikini is a classic image of heroic fantasy, but only now do we have the scientific understanding (and the rules) to explain how exactly it protects warrior women in battle. It's a secret that will revolutionize your gaming experience, and possibly get you dumped by your girlfriend.

Read Article               Explore this site


Urban Fantasy Hero

The urban fantasy genre takes familiar places and adds a magical twist. Wizards and vampires moonlight as detectives, investigating the activities of fae, spirits, ghosts, werewolves, and even the occasional human criminal. Urban Fantasy Hero brings that magical twist to the Hero gaming world, with mechanics for simulating it with the Hero system, and genre advice for your game.

Read Article               Explore this site


Adventures in the Hyborian Age

A collection of brand new, ready to play scenarios for the Conan roleplaying game, Adventures in Hyboria is an essential tool for the busy Games Master. Simply pick an adventure of a level suitable for your players, and begin! Adventures in Hyboria will take you across the many kingdoms of the age, confronting sorcerers, confounding temptresses and seizing the greatest treasures of the ages!

Read Article               Explore this site


Fuzzy Heroes: Under the Covers

This rules supplement for Fuzzy Heroes adds spies and gadegetry to the universe of the Fuzzy Heroes, while teaching that brains are better than brawn. Dozens of high-tech gadgets, and role-playing like elements through the use of Espionage and Counter-Espionage are central to game play. The FrolicHaven story continues as Agent C.O.A.L.A. discovers a plot by the Renegade Boytoys to establish a forward base of operations in the bedroom of a little girl in the real world. They must be stopped! For 2 or more players, ages 8 and up. Fuzzy Heroes is required for play.

Read Article               Explore this site


Fuzzy Sooper Heroes

Some strange costumes have been discovered in the “real” world that transform Fuzzy Heroes into beings with super powers. Unfortunately, it does the same for the Renegades. In an effort to raise the standard of conduct for all toys, the Fuzzy Heroes that gain these super powers form the Society for Opposing Other Petty Encroaching Renegades (S.O.O.P.E.R.) and organize a sporting event to prove their mettle. But the Renegades have a plot of their own... These rules contain a further backstory, rules for chivalry and creating super-hero characters as well as the complete scenario, “The Assault on Castle Stuffmore”.

Read Article               Explore this site


P3: Assault on Nightwyrm Fortress

In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and enter the Shadowfell, where sinister echoes of life wing through eternal gloom. A 4th Edition D&D adventure for 17th-level characters.

Read Article               Explore this site


Dragons Revisited

Since the beginning, dragons have held a unique place in man’s mythology. Powerful and savage, with fiery breath and massive wings, they rampage across the countryside in search of plunder or rule mighty nations with iron claws. Their fabulous treasure hoards are the stuff of legend, and those few brave warriors who stand against them are assured their place in history—if they survive. Dragons Revisited puts a new spin on these timeless monsters, reimagining them for the Pathfinder Chronicles campaign setting while keeping true to their mythological and gaming roots. Within these 64 pages you’ll find in-depth ecologies for the ten most popular dragon types—both the scheming chromatics and the noble metallics—detailing their biology, society, and relations to other creatures. Learn what wonders their lavish lairs contain, and how cunningly they’re guarded. Delve into draconic history within the world of Golarion, and peruse handy sample statistics for each dragon type, ready to be dropped straight into your own adventures along with new feats, advice on using dragons in your campaigns, and other indispensable game materials. Most importantly, discover which dragons look kindly on humanity, and which ones regard all lesser creatures as food. Because getting the two mixed up can be extremely unpleasant.

Read Article               Explore this site


GURPS Locations: Metro of Madness

GURPS Locations: Metro of Madness describes an unusual subway station where the shadows harbor strange secrets, the daily routine masks strange happenings, and nothing is as it seems. From troglodytes to trapped spirits, from monsters hiding in plain sight to mysteries hidden in the architecture, from animal empaths to sinister psychopaths, the Metro of Madness bubbles over with adventure possibilities: Have your tickets ready . . . for madness!

Read Article               Explore this site


Legacy of Fire Player's Guide

Do what you will, but do not interfere with trade. This is the only law of Katapesh. Under the guidance of the mysterious and alien Pactmasters, this simple rule has allowed Katapesh to become one of the wealthiest nations of the Inner Sea region, where goods, services, and creatures of all kinds are available for the right price. As the location of the Legacy of Fire Adventure Path, Katapesh is a wild land of danger and temptation, home to scheming merchants and bestial gnoll slavers—a perfect place for bold adventurers to prove themselves. The information contained within these pages gives players the edge they need to survive in this harsh country of sand and magic, from new rules and details on making campaign-specific characters to background information no adventurer should be without. Even those not playing the Legacy of Fire Adventure Path can indulge in new feats, new magic items, and fully-fleshed NPCs perfect for any game. Come in out of the sun and see what the bazaars of Katapesh have in store. Inside this Pathfinder Companion, you’ll find:

Read Article               Explore this site


The Iron Mountains

The Iron Mountains is designed for parties level 12-14, exploring the perilous peaks in this 20 paged module.

Read Article               Explore this site


Dwarfs: Guide to the Mostali

We are the Mostali. We tend the World Machine. Do not pretend that the world is not broken for we see its mechanism and tell you that its gears are seizing and its connections freezing. Do not dismiss us as greedy capricious fools; we are Mostal's servants and he is The Mover and Maker. We enact his will and make sure the Machine works as it should and flows along the Great River of Time uninterrupted. Without us, all will halt and the Great Darkness shall return. Do not dismiss us as miners and masons: we are the cogs of the world and our secrets and magic as powerful as those of any empire. God Learners - do not seek to steal our secrets and turn them against us. Mostal's tools are made by Mostali and only we know how to wield them properly. Dragon-Men do not take us for ignorant fools: we stare into the heart of the World Machine daily and understand better than you what dragons perceive. Servants of the Thunder God, do not think you own this land; you bear responsibility for what has been broken and must make amends so that it might be repaired. People of Glorantha: know us and hear us. We are the Mostali. We are the World Machine. We are the ground beneath your feet. And it is broken.

Read Article               Explore this site


Fronela

In the outlying western lands of Genertela, the Middle Sea Empire and the Empire of Wyrms' Friends vie for control of an area that has already been subjugated by its own dreamy idealism of an egalitarian utopia. As the rulers of Loskalm and the Janube Valley seek to make all men equal, the God Learners and Dragon Mystics intend to prove that they are not. Neither empire seeks a new front in their war for supremacy over Glorantha, but conflict is inevitable as the Malkioni deepen their influence through the righteous doctrines of the saints, and the Eternal Dragon Ring, under the command of Lord Great Burin, flexes the enormous wings of the Great Dragon to Be. Against this backdrop of competing empires, the people of Loskalm are torn: between their misguided idealism, the competing philosophies of the Abiding Book and the imperative of the Great Dragon Project. As the waves crash in on the western shore, a wind blows hard from the east - and soon Fronela will become a crucible for the clash of empires. Fronela is a sourcebook and campaign setting for Glorantha: the Second Age. Alongside details of the nations of Fronela, a series of interlinked adventures, forming a greater campaign arc, takes the characters into the heart of the struggle for the west. The righteous waves crash and the dragon wind howls: how will your characters meet these dual threats?

Read Article               Explore this site


Traveller Book 3: Scout

Scout is a detailed expansion for the Traveller game, and continues the line of core books expanding the main rules to give you more options, and depth of play. This book is dedicated to Scout characters, providing them with new career options, equipment, and detailed exploration rules. Characters will be able to scan planets and asteroids to gain a wealth of detail about their surroundings, survive in the harshest environments, and explore mysterious worlds in the furthest depths of space - literally going where no one has been before!

Read Article               Explore this site







      © Virtual Adept - All rights reserved. Unauthorised copying or reproduction of any part of this site or its content is strictly forbidden.