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Sten [Sten Series #1]

Sten [Sten Series #1]Publisher: Wildside Press
Hailed as a "landmark science fiction series," the Sten Series has thrilled millions of readers all over the world. Set three thousand years in the future, the eight Sten novels tell the tale of a tough, street-wise orphan who escapes his fate as factory planet "delinq" to become the strong right-hand of the most powerful man in the Universe -- a man hailed by his billons of subjects as "The Eternal Emperor."

When the Emperor needs to pacify the Wolf Worlds, the planets of an insignificant cluster that have raised space piracy to a low art, he turns to Mantis Team and its small band of militant problem--solvers. Sten's destiny is in his own hands.



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Betrayer of Asgard

Betrayer of AsgardPublisher: Mongoose
'Let not the sword sleep in your hand, son of Asgard, nor let the blood lie thick and cold in your veins! Now is the time for battle, for bloodshed and for bold deeds that you will boast of in the meadhall – or in Valhalla! The white snows shall bear witness to our red victory over the dogs of Vanaheim!'



So speaks Cneph Coalhair, a mighty king of Asgard – but forces are moving in the north beyond the petty rivalries of mortal men. A foe, terrible and ancient, sleeps in the cold wastes beyond the north wind. Across the frozen tundra and towering mountains, the men of Asgard battle the Vanir, unaware that their true foe stirs in his sleep and plots to bring all the world to ruin. He is able to do this because one of the Aesir has turned on their kin and allied with the enemy – Asgard has been betrayed, and doom is coming!

Conan & The Betrayer of Asgard is an adventure arc that takes your characters from 5th to 9th level, throwing them into the thick of the action as they battle Vanir berserkers, undead hordes, eldritch horrors and more! In the course of this epic adventure, the adventures will travel from the heart of Vanaheim to the very borders of fabled Hyperborea and beyond, and their swords will not lack skulls to cleave! But it will take more than sharp swords and bloodlust to save the northland – the characters must piece together the clues and identify the traitors before it is too late!


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Spinward Salvage LIC

Spinward Salvage LICPublisher: Mongoose
This adventure details a small corporation operating at the Coreward end of the Spinward Marches – Spinward Salvage LIC (Licensed Imperial Corporation). The company got its start after the 3rd Frontier War salvaging wrecks and bases left behind from that war. Spinward Salvage is a company with a reasonable reputation, but it has been known to employ freelancers of somewhat more dubious reputation - no doubt like Traveller characters in your games. Hence this book is presented as a setting for an ongoing Traveller campaign, either in the form of odd jobs the characters are given by the company, or as a complete Adventure, roughing it on and beyond the frontier, searching for that big salvage strike that could land the characters a fortune - or a whole lot of trouble.

Complete stats are included of all starships operated by Spinward Salvage, its operations, home base on Efate (Regina Subsector), and an adventure which can be undertaken by the characters. Details of key employees of Spinward Salvage are also given.

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Hard Boiled Cultures for D&D 4E

Hard Boiled Cultures for D&D 4EPublisher: One Bad Egg

Races in Dungeons & Dragons 4E are good for laying down the broad strokes of a character, but they often don’t feel as “lived in” as the ethnicities we encounter in everyday life. One potent reason for this is a general lack of cultural complexity and diversity. D&D races tend to be presented as monocultural societies—all elves are the same the world over, and so on.

Hard Boiled™ Cultures aims to make it easy to change that, outlining versatile, easy methods for diversifying the ideas of culture and race in your D&D 4E game. Better yet, the methods break down how to give this diversity real weight in the system, rather than simply relying on “color” text to do the job.

Fred Hicks and Jonathan Walton show you how to reverse-engineer cultural cues out of an existing race writeup, and then create nigh-limitless possibilities for other cultures within that race once the building blocks are made plain.

Inside this 17-page PDF you’ll find a clear, well-documented methods for culture building, a culture building worksheet, tribes of elves, apelord intellectuals, and a dark faerie spin on dwarves. Your campaign worlds will never be the same again!



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GM'S COOKBOOK: Superhero Subplots #1

GM'S COOKBOOK: Superhero Subplots #1Publisher: Big Finger Games

System: Any, contains no rules-specific material.

 

While the scenario, the ongoing quest, provides the meat in any campaign, a good Gamemaster needs more ingredients to add substance to the adventure, she occasionally needs to spice up slower parts of a gaming session. With that in mind Big Finger Games offers the GM’s Cookbook line of pdfs.

GM’S COOKBOOK: Superhero Subplots #1 is designed to provide you with guidelines for developing subplots for your superheroic campaign. A detailed sample subplot is included as well as a 3-page worksheet for developing and tracking subplots.

Superhero subplots are a staple of comic book storytelling. They are secondary to the main plot but allow a writer or, in the case of a roleplaying game, the GM and player to explore elements of the characters that aren’t normally featured. Subplots allow you to put some flesh on the bones of a hero, adding some dimension to the character’s personality.

 



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Zero-G, Set 3, Mini-Game #80

Zero-G, Set 3, Mini-Game #80Publisher: Bad Baby Productions

Smith listened to the screams of his squad mates as the Hive swarm overrun their position.  “Damn stinking’ critters ain’t going to get me," He swore, standing up out of his fox hole and unloading his laser rifle into the oncoming hoard of nightmarish creatures.  Just then Smith watched as something bloated and terrible floated up over the hill to his right.  Before the Terrain marine could turn to fire his weapon, the Thought Eater devoured his mind, sending the corpse falling into the teeth and claws of the swarm as it moved over his position.

This is Zero-G the newest Mini-Game from Bad Baby Productions.  Taking the S&G skirmish game system and apply it to our Battle Armor universe, and your have a great game of aliens, power battle armor and futuristic warfare.  Can your small squad of Terrain Marines bring down the Hive invaders, or will the aliens rule the day with their superior strength.  This and other sets within the Zero-G genre will expand the Battle Armor universe and bring even more fun to your tabletop games and S&G battles.



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DRAGONSHIRE: The Cemetery

DRAGONSHIRE: The CemeteryPublisher: Fat Dragon Games

Fat Dragon Games is proud to announce DRAGONSHIRE, a ground breaking new series of 3D fantasy city sets. This expansion set features the olde town cemetery complete with open graves!

This PDF includes:

  • Cemetery tiles
  • Cemetery walls and gate
  • 3D raised platform terrain complete with dug out graves
  • Stand alone dug grave
  • Mausoleums
  • Sarcophagus with opening lid
  • Various tombstones, grave markers and more
  • Coffins
  • Dirt mounds for open graves

This Dragonshire Expansion Set comes with everything seen here.

Cover the open graves with either flat grass covers or 3D mounded dirt covers

Our exclusive E-Z Tab raised terrain design allows you to lay out your cemetery in minutes.



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Skeleton Sword Cavalry Regiment

Skeleton Sword Cavalry RegimentPublisher: One Monk Miniatures

HF505- Skeleton Sword Cavalry

Undead Army, Skeleton Sword Cavalry Regiment. Set of 6 skeletal cavalry figures armed with swords and shields, complete with a set of command figures:  banner bearer,  musician and  regimental leader; set of 12 banners, 25x50mm offset bases and a 5x2 formation movement tray. This regiment is perfect for the core of any undead army, and can be used with any mass battle wargame rules system.

All One Monk Miniatures papercraft are designed in 30mm scale and rendered in 300dpi for maximum detail and color. All One Monk Miniatures feature full front and back artwork, simple construction and are designed to look like traditional miniatures. Every model set includes the colored models ready to print and play, but also include uncolored versions as a printable PDF and high res graphic, ready for you to color with markers or with your favorite digital paint program. All One Monk model sets are DRM FREE! All of the PDF's are unlocked so you can copy and paste from the PDF's and share with your game group.

Visit my website for more information about this models set and loads of other models, free sample sets, extra bases, and loads more at onemonk.com

 Skeleton Sword cavalry

 Regiment set banner



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Tomes and Scrolls

Tomes and ScrollsPublisher: Columbia Games Inc.

This article describes influential and interesting books and other written works that may be found in a Hârnic campaign.

Different versions of a written work arise when they are translated into a new language/script, or are heavily edited to ensure greater appeal to a specific group. Some versions may omit original material; some add new material. Original and later versions of a book are detailed with the following data.

Author
Year
Medium (Pages/Cover material)
Pages (or equivalents).
Language/Script
Street Value: Reflects perceived value more than its content or scarcity.
Copies: The estimated number of copies that exist
Location: The location of rare or unique books is sometimes given.



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Potions

PotionsPublisher: Columbia Games Inc.

Potions are found all over Lythia, in markets and fairs, on the shelves of apothecaries and physicians, in castles and in hovels. Some potions are well-known, but perhaps only in one region. Others are rare because they are difficult to prepare, have a short shelf life, or include rare or illegal ingredients. Magical effects are claimed for some potions, but most are intended as common remedies. Where guilds thrive, potions are a monopoly of Apothecaries, but there has always been a broad overlap between home remedies, herbal teas, and legitimate potions. Despite serious legal sanctions, unguilded sellers of potions are common, especially at fairs.

Most potions are created according to guild-approved formulas, and packaged and sold in accordance with strict rules regarding composition, quality, claims of efficacy, and packaging. Breaking these laws can bring severe penalties, including public humiliation, heavy fines, and loss of guild franchise. Forging the guild seal is a serious breach of guild privilege.

Most potions require herbs as ingregients.

 

32 Potions



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