When the Emperor needs to pacify the Wolf Worlds, the planets of an insignificant cluster that have raised space piracy to a low art, he turns to Mantis Team and its small band of militant problem--solvers. Sten's destiny is in his own hands.
Races in Dungeons & Dragons 4E are good for laying down the broad strokes of a character, but they often don’t feel as “lived in” as the ethnicities we encounter in everyday life. One potent reason for this is a general lack of cultural complexity and diversity. D&D races tend to be presented as monocultural societies—all elves are the same the world over, and so on.
Hard Boiled™ Cultures aims to make it easy to change that, outlining versatile, easy methods for diversifying the ideas of culture and race in your D&D 4E game. Better yet, the methods break down how to give this diversity real weight in the system, rather than simply relying on “color” text to do the job.
Fred Hicks and Jonathan Walton show you how to reverse-engineer cultural cues out of an existing race writeup, and then create nigh-limitless possibilities for other cultures within that race once the building blocks are made plain.
Inside this 17-page PDF you’ll find a clear, well-documented methods for culture building, a culture building worksheet, tribes of elves, apelord intellectuals, and a dark faerie spin on dwarves. Your campaign worlds will never be the same again!
System: Any, contains no rules-specific material.
While the scenario, the ongoing quest, provides the meat in any campaign, a good Gamemaster needs more ingredients to add substance to the adventure, she occasionally needs to spice up slower parts of a gaming session. With that in mind Big Finger Games offers the GM’s Cookbook line of pdfs.
GM’S COOKBOOK: Superhero Subplots #1 is designed to provide you with guidelines for developing subplots for your superheroic campaign. A detailed sample subplot is included as well as a 3-page worksheet for developing and tracking subplots.
Superhero subplots are a staple of comic book storytelling. They are secondary to the main plot but allow a writer or, in the case of a roleplaying game, the GM and player to explore elements of the characters that aren’t normally featured. Subplots allow you to put some flesh on the bones of a hero, adding some dimension to the character’s personality.
Smith listened to the screams of his squad mates as the Hive swarm overrun their position. “Damn stinking’ critters ain’t going to get me," He swore, standing up out of his fox hole and unloading his laser rifle into the oncoming hoard of nightmarish creatures. Just then Smith watched as something bloated and terrible floated up over the hill to his right. Before the Terrain marine could turn to fire his weapon, the Thought Eater devoured his mind, sending the corpse falling into the teeth and claws of the swarm as it moved over his position.
This is Zero-G the newest Mini-Game from Bad Baby Productions. Taking the S&G skirmish game system and apply it to our Battle Armor universe, and your have a great game of aliens, power battle armor and futuristic warfare. Can your small squad of Terrain Marines bring down the Hive invaders, or will the aliens rule the day with their superior strength. This and other sets within the Zero-G genre will expand the Battle Armor universe and bring even more fun to your tabletop games and S&G battles.
This PDF includes:



HF505- Skeleton Sword Cavalry
Undead Army, Skeleton Sword Cavalry Regiment. Set of 6 skeletal cavalry figures armed with swords and shields, complete with a set of command figures: banner bearer, musician and regimental leader; set of 12 banners, 25x50mm offset bases and a 5x2 formation movement tray. This regiment is perfect for the core of any undead army, and can be used with any mass battle wargame rules system.
All One Monk Miniatures papercraft are designed in 30mm scale and rendered in 300dpi for maximum detail and color. All One Monk Miniatures feature full front and back artwork, simple construction and are designed to look like traditional miniatures. Every model set includes the colored models ready to print and play, but also include uncolored versions as a printable PDF and high res graphic, ready for you to color with markers or with your favorite digital paint program. All One Monk model sets are DRM FREE! All of the PDF's are unlocked so you can copy and paste from the PDF's and share with your game group.
Visit my website for more information about this models set and loads of other models, free sample sets, extra bases, and loads more at onemonk.com


This article describes influential and interesting books and other written works that may be found in a Hârnic campaign.
Different versions of a written work arise when they are translated into a new language/script, or are heavily edited to ensure greater appeal to a specific group. Some versions may omit original material; some add new material. Original and later versions of a book are detailed with the following data.
Author
Year
Medium (Pages/Cover material)
Pages (or equivalents).
Language/Script
Street Value: Reflects perceived value more than its content or scarcity.
Copies: The estimated number of copies that exist
Location: The location of rare or unique books is sometimes given.
Potions are found all over Lythia, in markets and fairs, on the shelves of apothecaries and physicians, in castles and in hovels. Some potions are well-known, but perhaps only in one region. Others are rare because they are difficult to prepare, have a short shelf life, or include rare or illegal ingredients. Magical effects are claimed for some potions, but most are intended as common remedies. Where guilds thrive, potions are a monopoly of Apothecaries, but there has always been a broad overlap between home remedies, herbal teas, and legitimate potions. Despite serious legal sanctions, unguilded sellers of potions are common, especially at fairs.
Most potions are created according to guild-approved formulas, and packaged and sold in accordance with strict rules regarding composition, quality, claims of efficacy, and packaging. Breaking these laws can bring severe penalties, including public humiliation, heavy fines, and loss of guild franchise. Forging the guild seal is a serious breach of guild privilege.Most potions require herbs as ingregients.
32 Potions