The RPGnet Reviews Archive For Week Mar 18, 2010

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Board/Tactical Game Review: Advanced Squad Leader Starter Kit 2 (2005)

Playtest Review by Dave Humm (3/4): A detailed simulation of company level WWII combat in a playable game. A gentle introduction to the ASL line of games.

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Board/Tactical Game Review: Mystery Express (2010)

Playtest Review by Shannon Appelcline (5/5): A very enjoyable and thoughtful deduction game with great color; currently my deductive game of choice, if I have the time for its 1-2 hour play.

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Board/Tactical Game Review: Peloponnes (2009)

Playtest Review by Eric B Vogel (3/5): Peloponnes is an auction, building and resource management game, set in Mycenaean Greece, by Bernd Eisenstein. Several moderately novel mechanics add up to make it enjoyably challenging.

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Magazine Review: Dragon Warriors Ordo Draconis fanzine

Playtest Review by Jonathan Hicks (4/5): Its professionally made, well laid out, cleverly realised and theres plenty of material to give you plenty of inspiration. What more could you want from a fanzine?

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RPG Review: Basic Action Super Heroes: Ultimate Edition (2010)

Capsule Review by Stacie_GmrGrl (4/4): Simple! Fast! Fun! Is it? Let's find out.

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RPG Review: Fires of Heaven (2010)

Capsule Review by It that must not be named (4/4): Fires of Heaven is a good, solid SF/Space opera RPG setting that may not do much that's completely original, but does a lot very well for a low price.

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RPG Review: Hyperborean Mice (2009)

Capsule Review by Daron Patton (5/5): Hyperborean Mice gets top marks. Quality sword & sorcery product (featuring mice, of course) at an exceptionally reasonable price. Very extremely highly recommended :)

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RPG Review: Intruders: Encounters with the Abyss (2007)

Playtest Review by Kacie Shelton (4/5): Intruders is the Mage: The Awakening book on the Abyss the metaphysical realm that is the result of the hubris of the Exarchs and a terror to Mages who hunger for power at the expense of Sleepers. If you want a deeper understanding of the Abyss and how to use it and its denizens in your game, Intruders is well worth your time and money.


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RPG Review: Player's Handbook 3 (2010)

Playtest Review by Christopher W. Richeson (5/5): An excellent resource that presents a broad array of new options, Player's Handbook 3 expands the game even further with new Races, Classes, the Hybrid Class system, Skill powers, and even more toys for players to enjoy.

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RPG Review: Warhammer Fantasy Roleplay Third Edition (2009)

Capsule Review by Dan DeFazio (4/2): Beautiful looking, short on substance.

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Board/Tactical Game Review: Terra Prime (2009)

Playtest Review by Shannon Appelcline (4/4): A fun science-fiction game of exploration and resource-management, built on solid Euro-mechanics, but featuring some luck as well.

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Card Game Review: Jaipur (2010)

Playtest Review by Eric B Vogel (5/4): Jaipur is a short, simple 2-player hand-management card game. It is great-looking, and the gameplay presents some enjoyable and interesting choices without being bogged down by difficult evaluation tasks.

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RPG Review: Harrowing Halls (2010)

Playtest Review by Christopher W. Richeson (4/4): A collection of six cardboard pages with punchout parts to build your own 3D interior adventure locations, Harrowing Halls is a fun addition to any game.

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RPG Review: HeroQuest Core Rules Second Edition (2009)

Capsule Review by Sean Carroll (4/5): The modern-day successor to the seminal RuneQuest is also one of the coolest, most flexible multigenre games out there. Robin Laws rules are simple, elegant, and powerful, and his writing is a pleasure to read.

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RPG Review: No Man's Land (2000)

Capsule Review by Steven Lindsey (3/5): So far the best supplement for Battlelords I have reviewed. It is crammed full of setting details, adventure ideas, and new races.

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RPG Review: Dragon Warriors Bestiary (2008)

Playtest Review by Jonathan Hicks (3/4): It is one of those books that you really need if you intend to adventure using the Dragon Warriors rulebook as there are a plethora of creatures in these pages, some you may recognise and others you definitely wont, to keep your average player character fighting in original encounters for a long, long time.

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RPG Review: This Favored Land (2009)

Capsule Review by Christopher W. Richeson (3/3): An excellent resource for historical roleplaying during the Civil War, This Favored Land offers useful support but fails to ultimately engage its own concept.

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Board/Tactical Game Review: World without End (2010)

Playtest Review by Shannon Appelcline (5/4): A thoughtful, fate-filled resource-management game that's a thematic sequel to Pillars of the Earth.

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Stage Show Review: One Man Lord of the Rings

Playtest Review by Jonathan Hicks (5/5): If one man can showcase the characters of all three Lord of the Rings films in just over an hour, then a GM can certainly represent several major NPCs in a campaign.

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