Enter the Republic
The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, few believe they have seen the last of war. As the combined realms and Clans of the Inner Sphere struggle to rebuild, a new balance of power has begun to emerge.
Field Manual: 3085 updates the military and political state of the Inner Sphere in the years following the end of the Jihad and the formation of the Republic of the Sphere. This report includes a brief history and overview of recent developments in the BattleTech universe (including the formation and organization of the Republic of the Sphere), as well as current TO&Es for all of the major ’Mech and mercenary commands employed by the realms and Clans of the post-Jihad Inner Sphere. Special rules are also included, enabling players to create characters and forces for use in campaigns set in and after this critical point in BattleTech history.
Price: $25.00More ‘Mechs for the Battlefield
You’ve grasped the tactics involved with the additional units and weapons from Tactical Operations to defeat your opponents. Now you own Technical Readout: Prototypes and want to deploy some of those ’Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because these sheets are for you!
Record Sheets: Prototypes contains 30 pre-printed ’Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than 60 additional record sheets—from vehicles to battle armor, ProtoMechs to aerospace fighters and DropShips—bring the excitement of combined-arms game play to any table top. Two ready to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section, including Design Quirks, provides a sneak peek of all the advanced rules options provided in Strategic Operations.
Note: This is a PDF of the print Record Sheet book.
Price: $7.99The Order’s Projects
For ComStar, the Clan Invasion sparked a Schism that was, perhaps, a long time coming. When the Jihad erupted, the self-appointed guardians of interstellar communications and the lost technologies of the Star League found itself at war with its brethren on a scale that even the mighty Com Guards could not overcome. As the Word of Blake’s war against humanity collapsed on itself, so too did the white-clad warriors of ComStar’s military might, their strength and prestige evaporated by the loss of Blessed Terra and the long-bitter bitter Jihad. Answering now to a new order on Terra, ComStar’s wartime experiments have come to light—including new tools of battle intended for use against the zealots of Blake.
Experimental Technical Readout: ComStar samples the custom and prototype designs that were developed in the testing labs and top-secret proving grounds of ComStar’s scattered military. Each design featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere as the war against the Word of Blake waged on. These technologies—first described in Tactical Operations—have only begun to achieve widespread production, but each has been prototyped and rushed to the field for their desperate consumers. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, aerospace units.
Price: $4.95The Succession Wars.
The Marik Civil War.
The War of '39.
The Clan Invasion.
Wolf's Dragoons were victorious in them all.
For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won.
Now an aging Colonel Wolf is facing the biggest challenge of his career. And the enemy is not an Inner Sphere Lord or a Clan Khan, but a rebellion among his own men!
Note: This zip file contains two versions of this novel - one .epub file for use on many popular e-readers and on .mobi file for use with Amazon's Kindle.
Price: $4.99All his life, Sturm Kintaro wanted to be a MechWarrior. Now he is one—untested in combat, but eager to show his prowess and be transferred away from the backwater planet Kore. But he is about to get a bigger opportunity than he ever wanted when a band of interstellar pirates launches a surprise attack and takes control of the planet. After the rout, Sturm finds himself stranded in the frozen wastes of Kore with no 'Mech, no help, and no hope...
Until he stumbles upon a long-hidden secret, one that will help him prove himself a worthy MechWarrior. Now Sturm must wage a one-man war against the invading force—and resurrect a ghostly legend of Kore—if he is going to save his people from annihilation.
Note: This zip file contains two versions of this novel - one .epub file for use on many popular e-readers and on .mobi file for use with Amazon's Kindle.
Price: $4.99This full color battlemap is the forty seventh of a series featuring various terrains. This installment features a WWII style auxiliary airfield.
The map is 56 x 36 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 32 segments, which need to be assembled, in a single PDF using the letter format.
Individual segments of this map can be interchanged or replaced, to some degree, to customize the map.
Price: $1.38Camping out in the ruins is insane! But sometimes things go awry and your dig team has no choice. If you’re gonna do it, then issue 5 explains how. While the hapless PC’s are having their sleep over in the rubble heaps, why not terrorize them? For the GM, we have an article on introducing horror into your post apocalyptic campaign.
In this issue we also present more NPCs, 3 nasty new creatures: The Ponysapien, Botamorto and Gaswing, along with potent relics: the Medusa Stun Staff, Energy Shield, Tactical Knife and Recon Carbine. A new character generation method is also included bringing you the Generic Excavator, plus a new skill: Archery, articles on ruin ecology, using name tags and tent cards, another treasure table, and more!
Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.
This issue includes:
Terrorize Them! Horror in a PA setting
2 NPCs 3 New Creatures 4 New relics
Generic Excavator Character type Camping In The Ruins
Archery Skill Ruin Ecology 25 illustration 40 pages
Price: $3.50Aasimar: Heirs of Glory is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia.
Born as scions of celestial spirits, aasimar stand as proof that the mortal world is infused with touches of the divine. From relentless adversaries of evil to eccentric benefactors of justice, aasimars have developed many traits and techniques unique to the heirs of the upper planes. Using these abilities, aasimars strike out to make a place for themselves in the world, and now you can join their ranks! Filled with variant racial abilities, including aasimar bloodlines, new class features, feats and character traits, Aasimar: Heirs of Glory is an advanced guide to playing an aasimar. Using these tools, players and GMs can create an endless number of unique, memorable aasimar characters.
And of course, since anything that players have access to is fair game for a GM, quick and easy guides for creating random aasimar NPCs are also included.
This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
This ZIP file also contains a separate PDF containing the product's compiled stat blocks enabling the busy GM to build up a handy library of ready-to-go stat blocks.
Download a free sample at ragingswan.com/aasimar
Price: $4.99Next time your thief characters think they are going to clean up picking pockets let them have some of these oddments.
Price: $1.00Kaidan whose very name means ‘ghost story’ in Japanese, is a mist enshrouded realm of exotic races, oni demons, and yurei ghosts, ruled by an undying imperial court, enforced by ruthless samurai, and with all social castes bound to an endless cycle of twisted reincarnation. The empire of Kaidan is, by definition, haunted. Included in this tome are 30 haunts and several unique and horrifying undead variants, all inspired by classic Japanese ghost stories.
This volume is organized in nine creepy storylines to help you envision the horrors that await your adventuring party in the dark realm of Kaidan. Brought toyou by T. H. Gulliver the same designer that brought you the award-winning #30 Haunts for Objects (DieHard GameFan's best supplement for 2011). This product brings something to the game it has never had before, Haunts that are embeded in the very nature of the realm.
Price: $3.99
Your players zigged when you expect a zag. They asked you a question you didn't anticipate. You want to add details and avoid being repetitive. You need a ready supply of random generators! Welcome to D-Percent, Black Falcon Games' line of ready-to-use lists of themed items. Simply roll d%, consult the chart, and you have a handy detail right on hand!
D-Percent – Hispanic Names is an incredibly useful list of names that are common (and uncommon) in the Spanish speaking Central and South America as well as Spain. This includes three lists: 100 male first names, 100 female first names, and 100 surnames. This gives you 10,000 combinations of male and 10,000 female names if you pair a first and last name. If providing a first, middle, and last name, you have over a million combinations all on one page!
You need names. You need names when planning adventures, when creating NPCs, and especially during a game session when players meet non-planned characters. Coming up with names on the fly is easy, at first. As time goes on, it gets easy to be repetitive. A random list allows a natural mix of new and repeating names. Keep things fresh and moving quickly with this handy list!
This is a companion product to D-Percent – American Names.
This product is not specific to any particular game system, instead taking a neutral generic stance.
Look for other exciting Black Falcon Games products that save you time and energy, allowing you to focus on building stories and adapt to your players' ideas and decisions!
Price: $0.75Want a quick and slightly silly plot hook, adventure seed, story arc, or background detail? The Problem Mini-Gen is here for you. It alerts you to trouble spots in the vicinity such as:
Whether you need something to throw at the players right away, something to spark your creativity, or just something to make you go "huh?" for a few seconds, the Problem Mini-Gen is the way to go.
The program is written in .NET, so it should work on all recent versions of Windows and quite a few *nix boxes and Macs as well. (Assuming you have an emulator; I've tested similar programs on Mono on Mac and Wine on Linux and they worked on both, though there are sometimes slight glitches on Wine.)
Puzzle are a hard thing to put into a game. Too easy, and they don't feel like a challenge. Too difficult, and either the game bogs down or your players resort to Int checks and you might as well not have bothered.
Countless articles talk about taking Sudoku or similar puzzles and replacing them with shiny stones or runes so they fit into your game. This is good advice. It's also time-consuming.
Enter the Puzzle Converter. Convert chessboards, Sudoku puzzles, go boards, and anything remotely related into shiny pretty pictures full of glyphs, runes, or stones. Save them, print them out, drop them into your game, and watch your players be amazed at your DMing and aesthetic genius.
Don't really need puzzles? What about Vedic Squares made out of strange glyphs adorning the walls of a temple, or half-finished Go games sitting in the duke's parlor?
You can use the Puzzle Converter to put together anything that can be represented by numbers on a grid. Relative army positions? Very shiny combat grids? Go for it!
Choose from different backgrounds, create boards of any size, and instantly have gorgeous puzzles for your game. Each puzzle also comes with the stones or glyphs used down the size, so you can copy and paste more on the board, or print them out for your players to place.
Click any of the screenshots to see them full-size.
![]() |
![]() |
![]() |
![]() |
The program is written in .NET, so it should work on all recent versions of Windows and quite a few *nix boxes and Macs as well. (Assuming you have an emulator; I've tested similar programs on Mono on Mac and Wine on Linux and they worked on both, though there are sometimes some slight glitches on Wine.)
Orbital Relay
Musical Artist: Tree Dweller (aka David L. Woodrum Jr.)
Run Time: 4 minutes, 50 seconds
"They say that there are ghosts in the machines... uploaded souls that call the rusty old sattelites home. This I know for a fact... for with each piece of retrieved I can sense their anguish, their regret... their evil."
Excellent score music for a cyberpunk, post modern, tech-horror, or general sci-fi role playing setting.
Give it a listen before buying... ;)
Price: $1.00|
Your game is only as good as your accesories. With this bundle from Fabled Environments and Fat Goblin Games, you get items essential to every great Modern/Horror RPG game. Included in this bundle are Fat Goblin's wonderful modern item cards as well as their condition tokens that span multiple game systems. From Fabled Environments are 5 maps of basic locations that are sure to pop up in most modern/horror games. Please be sure to check out the full line of products from both Fat Goblin Games and Fabled Evnironments! THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... |
| Total value:$16.89Special bundle price:$12.80Savings of:$4.09 (24%) |
Need something quick and easy for you game night and don't have the time to work it up, don't worry, Avalon Games is here to save the day. Avalon's Pathfinder series of encounters will hit the spot each and every time. The goal of Avalon Encounters is to give GM's a fun, exciting and challenging non-combat encounter and adventure hooks which will send your players screaming with delight.
Don't wait, get all the encounters you will even need and come sit at the Round Table of Fun with Avalon Games.
Price: $1.50The Village Snooper: The Bakery Shop
This edition of the Village Snooper provides the basic floor plan for the home & business of a local baker. The two story building is rather small but has a warm, cozy feel to it.
In addition to the map and brief descriptions of numbered areas, this one page file contains a list of popular items sold at the shop (with item type and cost) as well as two adventure hooks to help steer the adventuring party's interests towards the shop.
"Village Snooper?? What?"
The Village Snooper is a planned series of basic floor plans for common to uncommon shops, homes, general structures, and other places of interest that one might find in a typical fantasy village, town, or city. In addition to a map there is a basic description of the locations on the map. The purpose of this line is to provide handy, one page products that a Game Master can hole punch and tuck away in his or her gaming binder for quick and easy reference when needed. Such a reference page is ideal for handling situations such as burglaries, questioning/interrogation/threatening of suspicious locals, eavesdropping, etc.
The floor plans like the one provided here are system generic, thus supporting a wide variety of fantasy games from this years' current most popular system to that beloved, dog eared rpg of yesterday.
Written By: Dave L. Woodrum Jr.
Product Size: 1 Page
Please keep watching for future Fishwife Games products... including more Village Snooper additions to come!
Price: $1.00Fast and Fun, that's the goal of Avalon Game's Pathfinder line of Adventures. Each issue will bring you a small adventure, one that can be dropped into any campaign, used as a single one shot night of fun, or turned into a more complex and longer series of adventures. The goal is to give GM's something that will bring an easy night of fun to their game, without having to cost and arm and a leg doing so.
Don't wait, get all the adventure you will even need and come sit at the Round Table of Fun with Avalon Games.
Price: $1.50The next time one of your players searches that bookcase in the library of the mage or finds a couple moldy old tomes as part of a treasure and JUST HAS TO KNOW the titles, don't fret just roll a % and give him a couple of these. Imagine his chagrin when he finds “Secrets to Successful Necromancy” alongside the masterpiece “1995 Dodge Neon Owners Manual”.
Values of books are not given but left to the individual GM to decide. Have fun and Good Gaming!

Sing to me of the man, Muse, the man of twists and turns, driven time and again off course, once he had plundered the hallowed heights of Troy. Many cities of men he saw and learned their minds, many pains he suffered, heartsick on the open sea, fighting to save his life and bring his comrades home. But he could not save them from disaster, hard as he strove
-The Odyssey
The second major supplement to the original HELLAS Core Rules! With this expansion to the HELLAS Core Rules, you will at last be able to sail the cosmic all sea in search of adventure and glory. Will you be immortalized among the stars?
The 144 page book includes:
Price: $15.00
The Land of Monster is in peril!
RAWR! is the game that lets you play as monsters. No, not the evil ones.
These monsters are the good guys, and they are tired of others, like the dreaded Nightmare, spreading lies about monsters.
Venture into the Land of Dreams and save the dreams of humanity as you fight Nightmare and his minions.
Using a simple 2D6 dice system, RAWR! is simple enough for younger and new gamers to pick up and enjoy within minutes. Great as a family roleplaying game, too, as older gamers now have more and more kids who are getting to gaming age. Why not play a game that is wholesome and teaches good lessons about friendship and helping others?
RAWR The Monstrous Adventure Game is everything you need to play (except for the dice and paper!).
Konzernenklaven
Konzernenklaven legt den Fokus auf vier unterschiedliche Bastionen wirtschaftlicher Mächte der Sechsten Welt: Los Angeles, Neo-Tokio, Manhattan und (in dieser deutschen Ausgabe) Groß-Frankfurt. Kontrolliert und ausgebeutet durch den eisernen Griff der Megakons sind sie die Heimat von Konzernhochburgen, politischen Verschwörungen und mächtigen Untergrundfraktionen. In diesen Ballungszentren finden sich Schattenaktionen, versteckte Intrigen, Aktienmanipulationen ... und jede Menge Möglichkeiten für Shadowrunner, einem lukrativen Geschäft nachzujagen.
Dieses PDF für Shadowrun 4 enthält zudem Übersichtsbeschreibungen der Wirtschaftsmetropolen Dubai, Europort, Nairobi und Tenochtitlán, sowie spannende Tipps zur Entwicklung eines eigenen konzernkontrollierten Settings.
Price: $27.54It Came From Beyond the Still - Weapons Closet is the ultimate in MORE WEAPONS for the ulitmate skirmish minatures battle for life, liberty and the moonshine! This is a supplement and will require It Came From Beyond the Still to play the game.
What you Get
- First person account on how to use the rules by Grandpa McCoy
- Rules for changing out and upgrading your weapons
New Weapons For:
- Grays
- Squids
- Hillbillies
- Revenuers
-Ready-to-play Scenarios!
| THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... |
| Total value: | $34.50 |
| Special bundle price: | $18.50 |
| Savings of: | $16.00 (46%) |