Jacob sat back in his seat and closed his eyes as he tried to tune out the world. The last few days had been non-stop and it was nice to know that he would have a couple quiet weeks to himself. He sunk deeper into the heated first-class seat and raised the crystal glass filled with champagne to his lips.
As he was about to take a sip, the curtain separating first class and coach was thrown open and a voice shattered his tranqility.
"This is my plane now. Do as I say and no one will be hurt!"
Where do you go from here? To the battle map, of course! If you need a map of a modern structure, you need Modern Floorplans. The Modern Floorplans series from Fabled Environments offers gamers high quality maps in a variety of configurations:
Note: All floorplans are rendered in black and white.
All maps are created by an architectural drafter using AutoCAD. This gives all of the maps the realistic feel that your players crave.
This map is actually two separate passenger jets each complete with separate maps detailing the plane's cargo area. One plane is a 156 passenger Jumbo Jet sporting 12 first class seats. The other is 56 passenger jet designed as a short haul aircraft.
We hope that you enjoy both of these aircraft!Price: $2.95Survival Horror Set 4: Dog Days
30mm Character figures for Modern Horror gaming. 11 figure set includes: 1 x Lone Survivor Jack (Hunter Version), 10 x Zombie Hounds, 1 page of Survival Horror Exterior Bases, 1 page of Survival Horror Interior Bases
All DARKMOOK papercraft miniatures are designed in 30mm scale and rendered in 300dpi for maximum detail and color. All DARKMOOK 30mm character figures for Modern Horror gaming feature full front and back artwork, simple construction and are designed to look like traditional miniatures. Every model set includes the colored models ready to print and play as a printable PDF, with full color hexagonal bases and full basing instructions.
Price: $2.95This adventure involves a group of the lower classes of Flatland revolting against their masters. The characters will be able to do little at first but then will have a heavy impact around the possible outcome. It comes with stats for all the NPC's. Come and potentially change the fate of Flatland forever...or...let it stay the same.
Price: $0.99This adventure involves a group of the lower classes of Flatland revolting against their masters. The characters will be able to do little at first but then will have a heavy impact around the possible outcome. It comes with stats for all the NPC's. Come and potentially change the fate of Flatland forever...or...let it stay the same.
Price: $0.99Publisher: Greywood Publishing| THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... |
| TOTAL VALUE: | $12.50 |
| SPECIAL BUNDLE PRICE: | $10.00 |
| SAVINGS OF: | $2.50 (20%) |
Over the years Avalon Games has come up with all sorts of background images and design elements for use in our games. So why not offer these wonderful design templates and elements to you, and for cheap.
Each design set will offer you several background templates and design elements for use in your personal or commercial products.
All included materials are royalty free and you may resize, crop or alter these images and elements as you wish and need. There is no need to credit Avalon Games in any way when using the image present in this product, although if you want to you are more then welcome to offer such credit.
Why re-invent the wheel when Avalon Games has already done all the hard work.
Price: $1.00
The true wonders of Arcana are explored in the monthly journals. Each issue will focus on a hex within the game world, offering rumors, hidden lore and detailed descriptions of all the important sites and people of that area. Full color maps (Also offered in print easy black and white) will be offered on the hex itself, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans of castles and other location will also be offered.
Add to this detailed write up of the hex, each issue will also focus on other aspects of the game world, its history, important people, the Magi and gaming classes. When you add it all up, these journals take the mundane and make it magical. It is through the Journals that the Arcana game world will grow, expand and become a living place of adventure.
This issue of the Journal will cover the following aspects of the game world.
Hex 8, Ashmar and the Woods of Durrith
Arcana Lore, Lay Lines
Encyclopedia Magicica Arcana, “D”
Don’t just play it, live it. Join Avalon Games at the Round Table of Fun.
Price: $2.49
Raw and meaty enough for even the most savage flesh-eater, this supplement contains new zombie-related rules, two adventures, and an original short story. Get yer braiiinnnssss right here! This king-sized supplement for TAG’s Crawlspace rules includes:
The world is in peril and only you and your fellow Superheroes can save the day!
Welcome to QUERP Heroes. Welcome to a world much like your own, where people live out their daily lives, caring for family, going to work and partying with friends. Welcome to a world where crime, war, failing economies and widespread famine influence the lives of millions every day. What is the main difference between this world and yours?
You have incredible powers.
QUERP Heroes allows you to become one of a rare group of individuals from across the globe that have been gifted with rare and fantastic capabilities; superpowers. Together, you and your super-powered friends will become heroes straight out of the comic books, busting heads, taking names, fighting crime and tracking down evil wherever it lurks. Along the way you will face petty street thugs, giant monsters, supernatural beasts, mighty villains and evil masterminds, growing in strength, reputation and power and earning that title of Superhero.
Price: $7.50
Centuries ago, powerful entities from the elemental planes of The Flux visited the world. Taking an active interest in the affairs of mortals for their own alien reasons, these entities, known as the Noble Djinn, imbued certain people with a token of their elemental powers. These were the first Elemental Weavers.
Legend says that it was their own hubris that led to their downfall. Mortals, unaccustomed to such power, abused their gifts and waged war on other Weavers and the Unimbued. Eventually, the Weavers were annihilated, and the Noble Djinn left the world to its own devices.
Yet some of that residual power remained.
Elemental Awakening is a supplement for the 3.5/OGL system. The seeds of the ancient Elemental Weaver powers have lain dormant within the descendants of the ancient Weavers, but now those seeds begin to flower and these long-lost powers blossom once more. As one of the Awakened, players will learn to harness their gifts to empower their characters with unique abilities. Instead of using all new races or classes, the Awakened use new feats to customize their racial and class abilities. Awakened can swap out selected class abilities for certain Awakened feats.
Players have the choice of four Awakened feats (Air, Earth, Fire, or Water) that they can select during character creation. As players gain new feats, they can build upon their Awakened gifts by selecting additional Awakened-specific feats. Fighters will unlock many Awakened feats that qualify as fighter bonus feats. Wizards can employ special Awakened feats for their bonus metamagic feats. And all classes will discover that they can swap out certain class-specific benefits for Awakened feats. 37 feats in all.
For storytellers and game masters looking to run truly heroic campaigns, Elemental Awakening is a supplement that not only offers new options to players, but several unique plot devices. Entire campaigns can revolve around the players trying to understand the truth behind their bizarre abilities. In low magic worlds, the Awakened might be feared by superstitious commoners, while in high magic worlds their strange abilities would attract the attention of powerful kings and dictators that want to take their gifts for themselves.
This product is especially formatted for use with electronic readers. Read it on your Kindle, your iPhone, your Palm device, your Sony Reader, your iPad, etc. This product includes separate downloads for the following formats: PDF, epub, Kindle, PDB, and LRF.
ELEMENTAL POTENCY [GENERAL]
Prerequisite: Awakened (Any)
Benefit: When making a caster check to overcome a creature's spell resistance, you gain a +4 bonus to the check when casting a spell based on your elemental affinity.
Special: A wizard may select Elemental Potency as a bonus feat.
JUGGERNAUT [GENERAL]
Prerequisite: Awakened (Earth)
Benefit: You gain an additional +2 bonus to attack and damage when charging. You also gain a +4 bonus to opposed strength checks when initiating or opposing a bull rush.
Special: A fighter can take Juggernaut as a fighter feat.
SUMMON MEPHIT [GENERAL]
Prerequisite: Awakened (any), Elemental Speech, Manipulate Elements
Benefit: Once per day, as a spell-like ability, you can summon a mephit of the appropriate type to aid you. The mephit remains with you for a number of minutes equal to your total character levels, or until dismissed or destroyed. If destroyed on the material plane, the mephit is not killed but simply returns to its home plane. Summoning the mephit is a full round action that provokes an attack of opportunity. If you treat the mephit well while it is summoned, the same mephit returns each time this ability is used. Giving the mephit a reward for its service (minimum 10 gp/character level value) will eventually encourage it to teach you special abilities.
Price: $3.99
Centuries ago, powerful entities from the elemental planes of The Flux visited the world. Taking an active interest in the affairs of mortals for their own alien reasons, these entities, known as the Noble Djinn, imbued certain people with a token of their elemental powers. These were the first Elemental Weavers.
Legend says that it was their own hubris that led to their downfall. Mortals, unaccustomed to such power, abused their gifts and waged war on other Weavers and the Unimbued. Eventually, the Weavers were annihilated, and the Noble Djinn left the world to its own devices.
Yet some of that residual power remained.
Elemental Awakening is a supplement for the 3.5/OGL system. The seeds of the ancient Elemental Weaver powers have lain dormant within the descendants of the ancient Weavers, but now those seeds begin to flower and these long-lost powers blossom once more. As one of the Awakened, players will learn to harness their gifts to empower their characters with unique abilities. Instead of using all new races or classes, the Awakened use new feats to customize their racial and class abilities. Awakened can swap out selected class abilities for certain Awakened feats.
Players have the choice of four Awakened feats (Air, Earth, Fire, or Water) that they can select during character creation. As players gain new feats, they can build upon their Awakened gifts by selecting additional Awakened-specific feats. Fighters will unlock many Awakened feats that qualify as fighter bonus feats. Wizards can employ special Awakened feats for their bonus metamagic feats. And all classes will discover that they can swap out certain class-specific benefits for Awakened feats. 37 feats in all.
For storytellers and game masters looking to run truly heroic campaigns, Elemental Awakening is a supplement that not only offers new options to players, but several unique plot devices. Entire campaigns can revolve around the players trying to understand the truth behind their bizarre abilities. In low magic worlds, the Awakened might be feared by superstitious commoners, while in high magic worlds their strange abilities would attract the attention of powerful kings and dictators that want to take their gifts for themselves.
This product is especially formatted for use with electronic readers. Read it on your Kindle, your iPhone, your Palm device, your Sony Reader, your iPad, etc. This product includes separate downloads for the following formats: PDF, epub, Kindle, PDB, and LRF.
ELEMENTAL POTENCY [GENERAL]
Prerequisite: Awakened (Any)
Benefit: When making a caster check to overcome a creature's spell resistance, you gain a +4 bonus to the check when casting a spell based on your elemental affinity.
Special: A wizard may select Elemental Potency as a bonus feat.
JUGGERNAUT [GENERAL]
Prerequisite: Awakened (Earth)
Benefit: You gain an additional +2 bonus to attack and damage when charging. You also gain a +4 bonus to opposed strength checks when initiating or opposing a bull rush.
Special: A fighter can take Juggernaut as a fighter feat.
SUMMON MEPHIT [GENERAL]
Prerequisite: Awakened (any), Elemental Speech, Manipulate Elements
Benefit: Once per day, as a spell-like ability, you can summon a mephit of the appropriate type to aid you. The mephit remains with you for a number of minutes equal to your total character levels, or until dismissed or destroyed. If destroyed on the material plane, the mephit is not killed but simply returns to its home plane. Summoning the mephit is a full round action that provokes an attack of opportunity. If you treat the mephit well while it is summoned, the same mephit returns each time this ability is used. Giving the mephit a reward for its service (minimum 10 gp/character level value) will eventually encourage it to teach you special abilities.
Price: $3.99Publisher: Radioactive Press
| THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... |
| TOTAL VALUE: | $6.00 |
| SPECIAL BUNDLE PRICE: | $5.00 |
| SAVINGS OF: | $1.00 (17%) |