Unauthorized Upload [Virus_135 Mix]
Copyright 2004 Winged Warrior Publishing (ASCAP). All Rights Reserved!
Song Length = 3:11
Audio = Stereo MP3
Sample Rate = 44,100 Samples/Second
Bit Rate = 192 Bits/Second
Unauthorized Upload [Virus_135 Mix] is the sixth and final "single" from Odds and Ends, Rarities & Remixes (Bailey Records / May 12, 2009). This mix is a variation of how I used to perform this song in a live music set. The original version can be found on CyberNet Official Roleplaying Soundtrack (Bailey Records, May 11, 2004). Both versions of the song feature vocoder work by Todd A. Zircher.
Unauthorized Upload [Virus_135 Mix] is part of the Universe87 catalog (cyberpunk / modern / post-apocalyptic music) from Bailey Records Composition and Sound Design. Additional Universe87 catalog songs include the Autumnal Slumber (Bailey Records / April 1, 2003), CyberNet Official Roleplaying Soundtrack, Universe87 Campaign Setting Soundtrack (July 19, 2005), Slade Chronicles: Riftwalker - Official Mix-Tape (August 15, 2006), and Warlands - The Soundtrack (April 21, 2009).
Visit: http://www.universe87.com for more details.
Be sure to click the Full Preview link below to visit my Acidplanet profile where you'll find a full-length WMA version of this song and many more remixes and originals.
Theme - A Hacker's song.
Unauthorized Upload [Virus_135 Mix] is composed and arranged by Stratos of Bailey Records Composition and Sound Design - the team that brought you the Origins Award-nominated Universe87 Campaign Setting Soundtrack.
A campaign model for Supers20 and Modern20
In our near future, mutants are real.
Are they our brothers? Or the next step in human evolution, destined to replace mankind as we did the Neanderthal?
Struggling to come to grips with the "mutant questions", a mutant crime wave leads to the Mutant Registration Act.
This leads mutants to strike back in a way that shocks and frightens ordinary Americans and pushes them over the edge, allowing ambitious lawmakers, suspicious of mutants, to pass the Mutant Enforcement, Removal and Evaluation act.
Now mutants live in ghettos, called "Containment Zones", scattered in large cities across the United States.
Within the Containment Zones, mutants prey on each other, in a lawless gang environment where the strong rule the weak.
Black Knights patrol the Perimeter in powered armor that makes them the equal of most mutants. Anyone found in this no man's land can be shot on sight.
Beyond the Perimeter, ordinary men and women continue to struggle with the "mutant question", asking themselves the same question their grandparents answered so tragically.
Some, driven by hatred and fear, form lynch mobs, terrorizing and killing those that are different, those they think might be mutants. Some have decided to aid the mutants in their plight, helping their fellow man, regardless of their appearance of powers, through an underground railroad of safehouses and secret runs across the border to Canada and freedom.
And some mutants are convinced a war of extermination against their kind has already begun. These mutants wage a terrorist campaign that divides humanity over the Containment Zones even further, forcing humans to choose between the zone or the Underground Railroad. These terrorist are opposed by brave bands of mutant heroes, willing to risk a return to the Zone, or death at the hands of the Knights, to protect the weak from these mutant terrorists.
It's the 21st century and the United States is a powderkeg.
Will you strike the spark? Or extinguish the flame.
Welcome to Dark Future.
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GameLords, Ltd began as a fantasy role-playing publisher with its Thieves Guild game system. In 1982, the company expanded to science-fiction and acquired a license to produce Traveller titles. Between 1982 and 1984, GameLords published impressive titles by a variety of authors. This is an overview of the titles.
In addition to short scenario books, GameLords introduced a clever pairing of Environment rules books with an associated adventure: (for example, The Mountain Environment and Ascent to Anekthor).
Founder Kerry Lloyd died in 1985 and the company ceased operations. Remaining inventory was purchased by Different Worlds and continued to be sold for several years. With the expiration of the license, the rights to the books reverted to GDW (and ultimately Far Future Enterprises).
The Rifter is a vehicle to numerous Palladium role-playing worlds. It is a tool for Game Masters and players alike. A place to showcase new talent and exchange ideas for the entire Palladium Megaverse. Every issue, unique and informative.
Issue number 27 is outstanding with Chaos Earth Britain, Oriental Palladium Fantasy Game Master tips and ideas for running a Rifts Mercenary Campaign, a juicy Heroes Unlimited adventure, fan fiction, the latest on the Rifts Movie and all kinds of news and iformation.These are the final days-
The signs are clear:
Even our pups know
That this is the age of the Apocalypse
The humans have Corrupted the Earth
Destroyed the Trees
Slaughtered the Beasts
Choked the Air
Poisoned the Soil
Clogged the Waters
Unleashed the Eternal Fire
Now, the Wyrm rises
To eclipse the Moon,
Devouring all within its grasp,
Hunting the hunters.
There is no garden to which we can flee.
There is nowhere to hide.
The end is upon us.
When will you rage?
Publisher: Hero GamesAll the characters and spells from Arcane Adversaries in Hero Designer format.
5 high resolution transparent png images (each one around 2000px)
Both for personal or commercial use.
Check my other steampunk stocks as well :)
