The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City. Things are happening in the city, and your heroes need to know!
The report is introduced by an AEGIS field agent and includes a complete character sheet with M&M; Third Edition game information on the profiled villain. It also includes the villain's background and various ways to use the character in your own game. Each Threat Report is illustrated and, as a bonus, includes the villain's game information in Hero Lab format, so you can import it right into the character management software and use it right away! All this for just 99 cents an issue--where else can you get a super-villain for less than the price of a cup of coffee?
Mad Machinist: A villain from Emerald City's past rises from obscurity to threaten the city anew! But is this the same Mad Machinist from the past or a new threat? One thing is certain, he still commands his army of powerful Omni-Bots and Rob-E-Bots to do his bidding while he stays safely tucked away in one of his hidden command centers!
Price: $0.99Non-Player-Character Record Sheet for keeping track of inmportant NPCs.
For use with the Falchion Role Playing Game Core Rulebook
Price: $0.00
Are your players going through a spectral and haunted forest? Do unnerving noises and strange apparitions surround them? They are not? Well, they will be...
Eerie Forest is a haunted forest you can place anywhere in your own campaign. The forest is dotted with suggestive locations and interesting places to explore. This blueprint contains the overview map and five detailed locations.
Burned Fort
Witch Hut
Goblin King Sepulcher
Goblin Watchtower
Dungeon of the Crawling Claw

Area Map

The Witch Hut
Features
• Rule the Dungeon.
• Enhanced customization (choose which features are visible)
• Alternative hexagonal grid
• "North" mark available and orientable
• Master control panel allows you to control all the maps at once
• Buttons for printing only blue maps or black and white maps
WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product
Welcome to Øone’s Blueprints!
The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, don’t show doors and furniture and many other options, depending on the kind of map.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
Price: $1.95
The Game Master shouldn't have to design every building and layout. Spend your time designing exciting encounters and plotlines, and let us put your game on the map! Save time and energy with our simple Modern Floor Plans series using a 1 inch grid.
BFG_Store_Retail_001 is an easy-to-use black and white tile 2D map of a single-story retail store. The areas mapped include a large retail and display area with customer service desk and checkout lanes, two public restrooms, an employee restroom, break room, storage/utility room, stock room, and an office.
It is printer-friendly and consists of nine 8x10 inch tiles using a 1 inch grid, covering 24 inches x 30 inches. In addition, a legend and assembled mini-map are included, assisting the GM in designing encounters and adventures. Use the mini-map, corresponding to the full-size map on the table, as a GM reference for encounter areas.
Black Falcon Games' retail store 001 product is a great resource for modern genre game systems with a variety of uses. The versatile map can be used for a number of retail shopping establishments. The layout could make a hardware store, wilderness and outdoor store, chain store, department store, thrift store, liquor store, outlet store, discount store, specialty store, general store, and so on. Players could utilize the place as a stock of resources. Alternately, they could be employed at the store or have a friendly ally that works there.
If optionally duplex printed, each tile is labeled with the product name, tile number, and orientation guide (side A to A, B to B, and so on) on the back of every game piece, which makes reuse after storage a cinch! Save time having to redraw the map between sessions, simply reassemble and go! Laminating the printout makes a durable multi-use gaming product that will accept a variety of marker types as well.
This Black Falcon Games product includes solid fixtures, such as sinks and toilets, as well as some furniture, such as tables and chairs. The office areas are left empty for the GM to populate.
Look for other exciting maps from Black Falcon Games to enhance your gaming experience and save you time and energy!
Price: $1.50
You idiot, you gave them a map. And now you have to come up with the places behind the names on it, because the party somehow tamed a flock of hippogryffs and all your wilderness encounters are shot.
City Builder to the rescue! Generate taverns, rumors, place names, crowds, merchants, market maps, or complete cities all at once.
Yes that's right, I said rumors. Knew that would get your attention. Here's some samples:
The City Builder was written in .NET, which means that it will run on Windows XP or newer, plus any Mac or Linux machine that has an emulator for running .NET. (Some features, such as printing, might not work on emulators.)
Here's a couple screenshots of the market map generator in action: (click for full)
And here's what the Complete & City generator looks like:
Want more screenshots? Check out the product page on the Chaotic Shiny Productions website.
Price: $3.95
From a Future Stranger than Fiction...
Born of neccessity, the MC-30 Command Module is a self-contained world where the business of space is conducted on a daily basis. These Command Modules, each capable of performing as Mission Control for anything from a space station to the largest of interplanetary vehicles, can be found across the black desert of space and serve as the nerve centers of space travel in the twenty-third century.
In addition to two fully detailed maps, this 25 page PDF includes:
The history of the Command Module's design and development,
A full explanation of all rooms in the interior and all major systems in the Module
Adventure seeds and tips for GMs on how to use the Command Module in a Black Desert or OpenD6 campaign,
Ship's statistics in the OpenD6 rules variation used in The Black Desert Campaign Setting,
And a complete set of eight battle maps for use with one inch square counters and miniatues!
Price: $4.00
The Secret of the Callair Hillsis An OSRIC(tm) module designed for 4-6 adventures of levels 3-5.
The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here and the passable soils, this region would have been entirely ignored throughout history.
And now something is rotten in the Callair Hills. Over 10 farms have recently been raided and the farmers slain in their homes. Their animals are left alive and either escape when food and water run low or suffer a piteous death in cages or pens sealed-fast. Most unusually, all the farms' worldly possessions are left undisturbed. There is something rotten in the Callair Hills, and it seems bent upon murder most foul...
If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.
Price: $6.00
All Play engine is my dice-less system for role-playing games. Pretty much allows players to custom build the rules and the moderator to build worlds and everything in them. Why did I create this? Go to my site and see.
This is a BETA test copy and will only be up here for a short while. Comes with lousy lay out and editing. But it is playable. So, please playtest it and give me your feedback about anything in it; what you'd change; like; hate; etc.
If you like Amber you may love this. Not a guarantee --just sayin.
Price: $0.00Character Sheet for use with the Falchion Core Rulebook
Price: $0.00In the Land of Byrwig...
Things are far from calm. Barbarians coming from the north have forced many people out of their homes and have invaded villages and towns. With the food shortage it has become every village for itself. Can the king hold the land together? Will the clashing tribes end up destroying each other?
Play your part in this struggle for survival as a character from 8 available character classes including the Warrior, Priest and Woodsman!
With a long list of skills and advancement options customization is very easy.
Grab some dice, get a few friends and jump into a world unlike any other, the world of the Falchion Role Playing Game!
Price: $14.99
"Werewolf The Apocalypse" is about anger over the loss of what the shapeshifting werewolves (the self-named "Garou") hold dearest: Gaia, the earth itself. Corruption from without and within has caused the destruction not only of the garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.
Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.
Contained within are stories of three of the thirteen different werewolf "tribes" (societies), a trilogy of bone-breaking and heart-wrenching action tales that will leave you in a pool of your own sweat! This volume contains the critically acclaimed first three graphic novels: Black Furies, Bone Gnawers, and Children of Gaia.
"There are not enough werewolf stories out in the world, and this series, using a rich and very clearly marked out world fills that need in an interesting and original way." - Cindy Speer/GottaWriteNetwork.com
"The storyline was easy to get into... It had an unexpected humor to it and some good battle sequences, and it worked well as an introduction to the Werewolf 'universe.'" - RPGUnited.com
"The story was an interesting one, that helped develop the World-of-Darkness better for those who don't play the game..." - SequentialTart.com
Price: $7.99Deadly, brutal mass mayhem at the behest of his lord is a knight’s duty. When thousands of men gather to kill and die, your knight can now lead the way. Battle is the never-ending scenario, the adventure that is repeated a hundred times, different every time.
This book is about your small unit amidst the dust and blood as hundreds of knights as confused or brave or murderous as you confront their fate with weapon in hand. Battle resolution uses the existing King Arthur Pendragon rules system, allowing you to concentrate on the over two dozen tactical maneuvers at your disposal.
The system allows your knight to be involved throughout the battle.
And yes, you can turn the tide of battle, for better or worse!
Price: $19.99They are the brave princes of the earth who guard against the wicked and dreadful Anathema-kings of old. They are the thin scarlet line between the most civilized Realm and the barbarians at the gate. They are the shikari-the warriors who form the Wyld Hunt. And this is a story of what happens when duty goes wrong.
What happens when the indomitable hunt is hunting the wrong target? When they are ready for one demon-breed but end up against another? And, most important, what happens when the hunters must hunt their own?
A story in the Storytelling Adventure System for Exalted.
In Hunting A Monster is our latest offering for Exalted in the Storytelling Adventure System. The file contains a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click.
Price: $6.99
Townscapes are simple, generic maps of typical locations you might find in any medieval or fantasy towns. They are meant to fill in the gaps and provide easy to print maps for excepted or unexpected encounters. They are mapped out in typical 1 in. = 5 ft. map format.
Townscapes: Blacksmith Map is a one-page map of a simple, small-town blacksmtih's workshop and home for your party to patronize, rob, or rumble in!
Included for your convenience are several different formats including:
D20 Cartographer also supports Virtual Table Top systems and includes:
The world began as nothing but ocean. The Origins raised up a million colourful islands, anything larger than a few dozen miles being swallowed by the envious deep. Some of these immaterial beings chose to take a physical form and live in the varied lands they had created, eventually settling into the forms of men and beasts. Our ancestors.
The Origins that did not take physical form paid a great cost. They were left unable to affect their world directly, relying upon influencing men with words and knowledge. Their teachings led to our understanding of elemental balance, the formation of the thousand Legendary Styles and the universal code of combat that define our world today.
You are a great man or woman. An errant trained in both the noble art of combat and in contests of body and mind. Drifting from one island to another, you have your own philosophy on life and the power to enforce it.
A Wanderer's Romance is a game of martial art duels and tea-making contests set in a world of unnatural islands on an endless sea. It draws on its Wuxia influences but focuses on a character driven game with scope for incredible environments and a true sense of exploration.
Features of the game include:
Price: $0.00
HIDEOUTS & HOODLUMS is back with more free goodies, like more fiction, optional rules for Fighters, an in-depth review of Captain America Comics, the Trickster class, and conversion notes for running a classic MSH module in H&H!
Price: $0.00Learning any new system can be hard, but with the New Player Cheat Sheet you've got everything you need to remember right on one page. Covering the Core Mechanic, Combat Rolling, Armor, Dual Use Rules, Minor Use Rules, Natural Criticals and Pushing for the Critical, and the core of the Thematic, Cinematic, and Shared Narrative options. The sheet serves as a handy reminder for new players.
Price: $0.00
Never Cast the Same Spell Twice!
This product gives you the spell list for the advanced base class known as the Inquistor as derived from the 101 spell series. These books and this list will help you realize the vision you’ve had for your Inquisitor's spellcasting.
From spells that are cast as swift and immediate actions to a spell that lets you force the truth to be written out in the guilty party's own hand, or excommunicate heritics from your religion. The 1001 spell series brings a host of new possiblities to your character’s spellbook.
Wholly compatible with the Pathfinder RolePlaying Game, The Inquisitor's Spell Lists add new agonizing choices to the creation of your character’s spell list and their advancement without breaking the game.
Created as part of the 101 Series Subscription.
Price: $0.00Enhanced diceless resolution rules for FAST-based games, easily adapted to other Fudge and FATE games.Simple and Extended Conflict rules, with special adaptations for Combat.
Finger and Toe Models announces the release of the 28mm card stock WAREHOUSE in four colors with a removable roof, loading dock, and office shed. Every town has a run-down district where the police are cautious and tourists discouraged. Build an entire warehouse district for a pittance for your 28mm tactical skirmishes, whether gangs, SWAT, special ops, or repelling the alien invaders who clearly took a wrong turn.
Remember, every Finger and Toe model comes with SMOOSH ASSURANCE: if ya’ll smoosh your WAREHOUSE, a new set waits your summons from hard drive and printer.
License agreement
Buying this product you accept the conditions of commercial
usage described below.
Images contained in this product can be used as part of
printed or e-books.
After you buy this product it cannot be resold on it's own.
You may remove artist signs and signature if you desire,
but have to credit properly in the imprint (full name).
Images cannot be changed unless I give my written permission.
Coloring also count as changing.
If you have any questions contact me: kimagu@artofkimagu.com
personal or commercial use.
Price: $10.00
Although summoners might not seem as if they're rooted in mythology and popular fantasy literature, they represent the iconic character that accomplishes much with the aid of a powerful, otherworldly ally (or sometimes slave). Aladdin and his genie, the king and the witch Zoulvisia, the tale of the genie of the bronze ring (from The Blue Fairy Book by Andrew Lang), and even the tall tales of Paul Bunyan and Babe the Big Blue Ox can all serve as templates for how players can play summoners, and how they might be seen by societies within a campaign world.
Because a summoner's eidolon can take many forms, you can use the class to represent a wide range of character types. If the eidolon takes the form of an incubus or succubus, the summoner becomes a diabolist. If it takes the form of a dragon, the summoner becomes a dragon rider. If it takes the form of a primal nature spirit, the summoner is a shaman. If the eidolon is a formless mass of horrific, shapeless flesh, the summoner becomes an alienist working with powers beyond his comprehension.
We could present many more types of summoner and eidolon than any one or two books has room to offer, especially since most game supplements have to appeal to a broad range of interests. The Advanced Player's Guide lacks room to present more than the most basic eidolon abilities, and Ultimate Magic logically must focus on the most popular magic-using classes. The summoner and his eidolon benefit greatly from additional options, each expanding the kinds of characters that can be created from one class, but such options are of necessity interesting only to players of that single class, and they take up a lot of room.
To help in that regard, Advanced Options: Extra Evolutions presents two new base forms (the hut and the ooze) and thirty-eight new evolutions. The evolutions focus on 1- and 2-point evolutions, and many provide additional color that adds to an eidolon's build. With these new options, an eidolon can become a brass elephant with a built-in howdah, a horrific mass of shifting flesh, or a legendary animal spirit that can draw on any of nature's natural defenses.
Price: $2.99Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II.The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master. If you're looking for a game that's fast and easy to set up, run, and play, Savage Worlds is for you!
Savage Worlds Deluxe is the newest edition, providing an update to the third printing of Savage Worlds Explorer's Edition. It includes rules updates, new rules material, new art, more examples, an expanded Setting Rules section, Designer Notes to give you an insight into the development, and much more. It does not, however, invalidate prior printings of the rules, which you can continue enjoy.
Price: $19.99Villains...who needs them?
Let's be honest: you do!
You've got the strength of an ox, the speed of a cheetah, and the grace of a cat. You can fly faster than a jet and punch through brick walls. But where would a superhero be without a few super villains to knock around? Yeah, you could use your superpowers to help little old ladies cross the street, but with your awesome might sometimes that might be a little overkill (think of the scene at the start of The Incredibles where Mr. Incredible uproots a tree to save the cat that was trapped in it). There are burglars and fleeing felons, but such miscreants hardly break a sweat for a hero who can lift 10 tons and create a force field.
That is what this book is for-to give the game master running a superhero campaign with the MADS Role Playing Game a worthy challenge! This book contains 40 adversaries and antagonists for you to use in your superhero themed adventures.
Price: $4.00