This is a free pack of 5 critical hit and 5 Fumble cards. These are samples for use prior to the release of the full pack which will contain 50 cards. Enjoy them and be sure to provide feedback.
Price: $0.00GALLERY OF DREAMS!
- A short and free location set in Mor Aldenn, City of Mages!
”The Gallery of Dreams?
Yes, of course I've heard of that strange place. The mages say that Grey the Diviner had an apprentice once, a young mage named Temarath. He supposedly cared more for the history of the world than the future of the world and so Grey showed him how to capture the dreams of the past. . .
You don't believe that story?
Well perhaps you'll believe this one. They say that the goddess, Talishia of the Dream Well, paid Mor Aldenn a visit once and made a pact with the mages. If they would protect her greatest secret, she would keep and protect the dreams of the City of Mages. . ."
Rumors persist that there is an art gallery unreachable by any street, unmarked by any sign and putting on display art that has never been seen anywhere else in the world. The rumors are, for the most part, true. It appears seemingly at random locations within the city that are forgotten or rarely traversed. Sometimes the portal will manifest at a corner shop on a slow street, at other times it will manifest as a backdoor to a building that previously lacked it and in at least one incident the portal manifested in a wardrobe belonging to an unsuspecting apprentice mage. Those who enter may stay as long as they like and leave whenever they choose. However, the moment the visitors leave the gallery the door slams shut and the portal vanishes to inconspicuously appear at another location.
If you like this free adventure, you might also want to check out the Mor Aldenn Setting Guide!
Stonepick crossing is an OSRIC(tm) module designed for 6-10 adventures of levels 1-3.
The tiny town of Stonepick Crossing sits on top of an old dwarven dam holding built some 500 years ago to end a long war. Recognizing the futility of direct assault, the dwarves built the dam to flood the goblin caves, flushing the foul creatures out of their caves and into the slaughter of honest combat. Now 500 years later, the dwarves have moved on and a small thorp has sprung up.
Mystery surrounds the protected town and rumors abound: locals disappearing in the middle of the night, strange noises from underneath the dam and even rumors of a monster in the lake percolate through the community. Which rumors are true and which are the ale-addled ramblings of old men fearful of their own shadows?
If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.
Price: $6.00
The Spellweaver presents an alternate magic system that transforms arcane magic into a matter of skill and not just level climbing.
Using the new Spellweaving skill, a spellweaver is able to manipulate the threads of magic that spread throughout Existence like an infinite web of arcane energy. Using this system, arcane spells of any level may be cast so long as the character is sufficiently skilled and willing to risk the hazardous repercussions of failure.
Inside you will find instructions on how to integrate this new form of skill-based magic into your game setting, or how to replace the existing magic system outright. The simple rules for doing so are presented in easy-to-read tables that can be used for converting third party spells to Spellweaving DCs.
Also within are …
? The Spellweaver Base Class, along with 4 Archetypes
? 4 Spellweaving-related Prestige Classes: the Battle Weaver, Cartomancer, Fated, and Weave Dancer
? More than 30 new feats concerning this new magic system and notes on how existing feats relate to Spellweaving
? A new race of natural spellweavers, the spider-like Ardekh
? A new, Spellweaving-based goddess, a new cleric domain, new spells, and new magic items related to Spellweaving
? 5 new creatures, a new hazard, the Weave creature subtype, and a new creature template
? More than 30 new feats concerning the Spellweaving magic system
? Rules for lands where the Weave acts abnormally
? All PSRD spells converted to Spellweaving DC to save you time
Updated, clarified, and expanded from the original 3.5 OGL rules release, this latest version also adds over 30 pages of material.
The time has come to break the mold and put spell slots aside.
This product includes a complete, fully bookmarked versions and a more print friendly version with backgrounds and cover removed. A spreadsheet has also been included to make calculating third-party spell DCs easier and faster.
Price: $9.99A Faction Starter Pack for Into the Fray, a print and play fantasy wargame.
The Hammer of Zor represents the strength and might of the Zorian Emperor. Bent on reclaiming the Empire that once stretched across the cosmos, the Zorians will stop at nothing to possess the secrets of Gateway.
Included in this Faction Starter Pack are seven distinct units to use to start your Zorian army off right. Included are 3 different squads, 2 troops and 2 heroes in addition to a brief introduction to the Hammer of Zor.

Each unit includes a paper miniature (with both front and back art) as well as a full color, two sided stat card.
If you want to expand your army of the Hammer of Zor you can pick up 5 additional units in the expansion pack, Farland Marauders.
***Note this is not a standalone product, you will need the Into the Fray core rules (available for free) in order to play.
Or if you want to jump in with both feet and get both Faction Starters as well as both Faction Boosters for nearly 30% off, check out this BUNDLE.
Price: $3.50Into the Fray is a print and play fantasy war-game.
Into the Fray allows each player takes control of one of the factions of the Hundred Worlds. Each group attempting to uncover the secrets of the lost world of Gateway and crushing anyone who stands in their way.
Designed so that each player will field between 15 and 20 figures in a standard battle, a game of Into the Fray will last about 2 hours with experienced players. The game includes rules for the standard fare like movement, combat and morale, and also includes a system for magic and special abilities that will keep things interesting even for veteran players.

Available only in an electronic format, ITF is a print and play game. It keeps the initial cost down and allows you to make as many or as few miniatures as you need to form your army. With a few supplies (cardstock and glue sticks) and a few hobby tools (a hobby knife and a straightedge) you can build all of the cards, miniatures, counters and templates you need. Add in a handful of six siders and a tape measure and you will be ready to get Into the Fray!!
Included with this product is: the Core Rulebook, the Spells and Talents Book, along with all the counters and templates needed to play Into the Fray. Additionally there are 30 plus pages of background information on the Hundred Worlds to serve as a backdrop for your battles.
***NOTE: The core rules of Into the Fray are offered here for free so that you can get a preview of the game before you buy. However, in order to play Into the Fray you will have to purchase at least one (if not both) of the faction starter packs. The core rules also include a sample PDF of a couple of units so you can see what they are like. Two factions are currently available, the Hammer of Zor and the Woodwold Boskers.
Or if you want to jump in with both feet and get both Faction Starters as well as both Faction Boosters for nearly 30% off, check out this BUNDLE.
Price: $0.00This full color battlemap is the fifty second of a series featuring various terrains. This installment features a show jumping course.
The map is 30 x 42 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 18 segments, which need to be assembled, in a single PDF using the letter format.
Price: $1.38The planet Yentsin, wholly owned subsidiary of the Ion Mining Company, has a problem. Some of the workers on the planet don’t like how Ion runs things. They’ve started a revolution to try and get Ion to make a few adjustments. Despite the troubles, Ion still needs supplies delivered, and TransGalaxy Class D is the only outfit willing to brave the storms and the rebels. Good luck!
Stormy Weather is an adventure scenario for the Bulldogs! role-playing game. All Bulldogs! adventure scenarios contain tips on running adventures for Bulldogs! and other FATE games, as well as full fleshed out NPCs for each level of character power, allowing GMs to use the adventure scenario for their group regardless of current power level. This PDF also includes pre-generated handouts for GMs to use in conjunction with the adventure.
Price: $0.00Wish you didn't have to flip through books or searching PDFs every time you want to use a psionic power? You can't see to remember the range, duration or Save of a psionic power off the top of your head? Wish you could introduce unique and new psionic powers to your campaigns in an easy format. Help is coming for you in the form of Ultimate Psionic Decks: Blank Psionic Power Cards. For use with the Pathfinder Roleplaying Game players and GMs! Ultimate Psionic Decks: Blank Psionic Power Cards are printable forms for players and GMs alike which makes managing a psionic simple and easy. Now your storehouse of psionic power will fit right in the palm of your hand with these easy to use, convenient psionic power decks. Find some psionic powers you like from 3rd Party Publishers and list that information, relevant rules and description on each blank card. Get way to add to a psionic user’s arsenal for use with the Pathfinder Roleplaying Game. If you play a psionic weilder and like 3rd Party Publishers spells, then you have to have this product. Created by LPJ Design.
Price: $0.99A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Bree Orlock.
This background border comes in Red, Blue, Purple, and Green
Price: $6.50| THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... |
| Total value: | $12.00 |
| Special bundle price: | $8.50 |
| Savings of: | $3.50 (29%) |
A Faction Booster Pack for Into the Fray, a print and play fantasy wargame.
The Farland Marauders live in the high mountains that surround the deserts of Zor. Though they may not have the same discipline as the rest of the Zorian army, they more than make up for it with ferocity on the battlefield.
Included in this Faction Booster Pack are five distinct units to use to add to your Zorian forces. Included are 1 squad, 2 troops and 2 heroes in addition to a brief introduction to the Farland Marauders.

Each unit includes a paper miniature (with both front and back art) as well as a full color, two sided stat card.
***Note this is not a standalone product, you will need the Into the Fray core rules (available for free) as well as the Hammer of Zor Starter Pack in order to play.
Or if you want to jump in with both feet and get both Faction Starters as well as both Faction Boosters for nearly 30% off, check out this BUNDLE.
Price: $2.50A Faction Booster Pack for Into the Fray, a print and play fantasy wargame.
When the mighty arcane caster, Ara, declined membership in the temple of Boskia, it caused quite a stir. However, now that she (along with those loyal to her) is engaged in the quest to unlock the secrets of Gateway, the temple leadership may yet welcome her rebellious ways.
Included in this Faction Booster Pack are five distinct units to use to add to your Boskan forces. Included are 1 squad, 2 troops and 2 heroes in addition to a brief introduction to the Daughters of the Woodwold.

Each unit includes a paper miniature (with both front and back art) as well as a full color two sided sat card.
***Note this is not a standalone product, you will need the Into the Fray core rules (available for free) as well as the Woodwold Boskers Starter Pack in order to play.
Or if you want to jump in with both feet and get both Faction Starters as well as both Faction Boosters for nearly 30% off, check out this BUNDLE.
Price: $2.50A Faction Starter Pack for Into the Fray, a print and play fantasy wargame.
The Woodwold Boskers are a stout woodland folk intent on capturing the secrets of Gateway to save their dying world.
Included in this Faction Starter Pack are seven distinct units to use to start your Boskan army off right. Included are 3 different squads, 2 troops and 2 heroes in addition to a brief introduction to the Woodwold Boskers.

Each unit includes a paper miniature (with both front and back art) as well as a full color, two sided stat card.
If you want to expand your army of Woodwold Boskers you can pick up 5 additional units in the expansion pack, Daughters of the Woodwold.
***Note this is not a standalone product, you will need the Into the Fray core rules (available for free) in order to play.
Or if you want to jump in with both feet and get both Faction Starters as well as both Faction Boosters for nearly 30% off, check out this BUNDLE.
Price: $3.50Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?
Barrowmaze is a classic old school megadungeon for use with Labyrinth LordTM and other fantasy role-playing games.
The Barrowmaze megadungeon setting includes:
1. An 84 page book describing Barrowmaze and The Barrow Mounds.
2. 300 encounter areas, traps, and puzzles to test the mettle of your players.
3. New magic items, spells, monsters, and classic blue maps.
4. Pregenerated characters and character sheets.
5. Over 25 new classic-style illustrations featuring artist Stefan Poag, as well as Toren Atkinson, Zhu Bajie, Trevor Hammond, John Larrey, and Jason Sholtis.
Barrowmaze will keep your players on their toes and your campaign going strong.
The .PDF can be yours for just $6.66 - that's right THE NUMBER OF THE BEAST!
Barrowmaze is brought to you by the Old School Renaissance (so don’t forget your 10’ pole).
Price: $6.66Giant Monster Rampage just got bigger and better with an all new 115 page deluxe edition rulebook! This updated and expanded rulebook features new kingdoms, new powers, and enough optional rules to help simulate nearly any giant monster battle.
Giant Monster Rampage is a turn based combat game for two or more players. The game takes place in a world where colossal creatures roam the planet, seeking to destroy each other and anything unfortunate enough to be in their way. The game allows players to create and control one of several different types of monsters, from mutant animals, to alien robots, and everything in-between. Giant Monster Rampage gives players complete control over the creation of their monster. Players can create an existing monster from a popular media source or one from their own imagination. The possibilities are endless. The object of the game is to cause as much damage and destruction as possible while taking on any monsters foolish enough to oppose you. Giant Monster Rampage is a standalone game that can also be used as an expansion for any other Toy Battle System™ game.
Price: $9.99Elegant As Heck
Musical Artist: Tree Dweller (aka David L. Woodrum Jr.)
Run Time: 3 minutes, 36 seconds
Elegant, snazzy, and a tad bit romantic. Sadly the brief sample that you can click on doesn't do the full track justice. Also the first true attempt of me fully going at the instrument components that come with Magix Music Maker to create a truly unique sound that compliments the software that I use. Priced a bit less due to its limitations for game focused genre settings and also the fact it is more of an experiment of my talent stretch than anything. Love it, hate it, or simply enjoy.
Please pay a moment for an unsigned music artist and give the sample below a listen before you decide to purchase or utterly ignore.
Thanks!
Tree Dweller (Aka Dave Woodrum Jr.)
Price: $0.65If you have ever been frustrated by the never ending struggle to keep fragile plastic or pewter miniatures in good condition, this may be the product for you. By using high quality, and easily replaceable, prints you will never have to worry about damage done to your figurines through transportation as well as wear and tear. If a miniature gets torn or damaged simply throw it away cut out a new one.
This documents contains a single figurine in two poses. Each figure has a front and backside.
All Systems... Gone.
Musical Artist: Tree Dweller (aka David L. Woodrum Jr.)
Run Time: 4 minutes, 50 seconds
A moody, dark bit of sci-fi musical ambience for your next tech horror campaign.
Give the music a listen before you decide before or against this track.
Thanks!
Tree Dweller (Aka Dave L. Woodrum Jr.)
Price: $1.25The Jewel of Meridia, the great city of Heirandos can be awe inspiring or downright terrifying. Getting into fights with street thugs is the least of your problems. A stolen religious artifact, pirates and mysterious gangs will test the strengths and skills of any first level character. This is a Labyrinth Lord adventure module for charaters of first level.
14 pages including the OGL.
Price: $0.00Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!
Think all super-powers are physical? Think again... Mental Powers delves into the extraordinary abilities of the mind, from mind-reading and clairvoyance to astral projection and various mental tricks and attacks. Learn how to apply the "mind" descriptor and create powers focused on it and handle everything from possession to mind-switching.
Price: $0.99The Future Of Suspense
Musical Artist: Tree Dweller (aka David L. Woodrum Jr.)
Run Time: 4 minutes, 50 seconds
The Future Of Suspense is an instrumental ambient track intended for post modern, dystopian genres set in the near dark future. It is also suitable for modern and sci-fi gaming sessions. This track lifts a bit of the musical score from Devil On The Porch and places it in a different light.
Give the sample below a listen.
Price: $1.00Devil On The Porch
Musical Artist: Tree Dweller (aka David L. Woodrum Jr.)
Run Time: 5 minutes, 34 seconds
Devil On The Porch is a modern era track that mixes acoustic elements with electronic bits. Gives a bluesy feel in places, a more modern gritty R&B in others. Perfect for modern/pulp criminal background ambience when gaming.
Give the sample below a listen.
Price: $1.00For those who strike new paths to bury old foes, here stands a font of untold adventure. Within these pages are held all from Main plots, Secondary Plots, Areas, Supporting Cast (who may or may not offer information, aid, etc), and the ever villanous behind the scenes enemies.
Price: $2.50Urban Progress
Musical Artist: Tree Dweller (aka David L. Woodrum Jr.)
Run Time: 4 minutes, 21 seconds
Urban Progress is a regular length instrumental track that adds a nice backing ambience to dark drama modern or near dark future/cyberpunk gaming.
Give the sample below a listen.
Price: $1.00