Dare you venture into Darkness?
The Dark Night - Buried in secret, Helfrith Helasdohtor a powerful priestess has been slowly breaking the sigils of her ancient tomb. When the sigils fail, the great evil will once again be unleashed onto the unsuspecting world. In preparation for this second coming of darkness, Hela has stirred Helfrith from her dreamless sleep. Can our heroes stop this evil?
The Demon of Duncallaich - The demon Kithreth lies trapped and bound to the soil of an ancient lost town Balyeux, which was destroyed during the Demongate Wars. Its taken many years for Kithreth to loosen his bonds but now he is slowly returning to the world and a cult is aiding his release. Can he succeed in his escape or will he be defeated - only you can find that answer!
Tales of Darkness contains two fantastic adventures for Triple Ace Games’ epic fantasy setting, Hellfrost.
Price: $9.99
Into The Pit is a quick solution dungeon floorplan collectable consisting of preset room tiles and interconnecting, easy-to-cut-and-use passage and door tiles.This fourth set in the modular dungeon collection. Everything you need to connect your rooms with stairwells, passageways, corridors and tunnels. A variety of floor and stair choices plus some preset stairwells.
Ancient Passage
Ariadni's Brood
Ariadni's Passageway
Basic Passage and Stairs
Broken Wooden Floor
Checkered Passage and Stairs
Cobbled Passage and Stairs
Deep Dungeon Passage
Deep Dungeon Stairway
Halls and Stairway of the King
Halls of the Necromancer (plus doors)
Lichen Covered Passageway
Lots of Stairs
Paths of the Wishing Well
Rune Etched Corridor
Spiral Stairways
The Mystical Paths
Various Stairs 1
Various Stairs 2
Wooden Floors
NOTE: this is not designed to be a standalone product, though you can use the floorplans on their own if you wish. To create the basic layout of your dungeon try the starter room set and to expand your creation take a look at the rest of the Forever People Digital Press product page for more sets. We'll be adding new content regularly and updating existing sets into print on demand.

Into The Pit is a quick solution dungeon floorplan collectable consisting of preset room tiles and interconnecting, easy-to-cut-and-use passage and door tiles.This third set in the modular dungeon collection features preset guard rooms, prison cells, and more. Use in conjunction with your Into The Pit collection to enhance those epic dungeon designs.
Armoury and Spyholes
Basic Guard Rooms
Goblin Guard Room
Guard Barracks
Guard Room Doors
Jail and Cells
Passage and Stair Tiles
The Tree Root Guardian
NOTE: this is not designed to be a standalone product, though you can use the floorplans on their own if you wish. To create the basic layout of your dungeon try the starter room set and to expand your creation take a look at the rest of the Forever People Digital Press product page for more sets. We'll be adding new content regularly and updating existing sets into print on demand.

Cults of the Young Kingdoms expands upon the material found in the Cults chapter of the Elric of Melniboné rules. Herein you will find more information concerning the natures of the Lords of the Higher Planes, new cults, new Gifts and Compulsions, new religious approaches and new professions related to them.
Essentially, this book is for those Elric Games Masters and characters who wish to immerse themselves in the ways of Law, Chaos, Elements and other supernatural forces abroad in the Young Kingdoms. It aims to extrapolate material from the Elric saga, adding depth to the intrigue Michael Moorcock has created, allowing Games Masters and Players to become greater exponents of the higher powers as their characters struggle to make sense of the world around them.
Description:?
The set provides a number of cards already divided into squares of 1.2 inch (3x3cm) to build corridors, rooms and doors of a space station! The setting of the game in the sci-fi theme is compatible with all major wargame and boardgame industry, and make your games fantastic, in fact, the modular pieces can be hooked together in infinite combinations, allowing you to create any path. Compatible with all major gaming systems 28mm, is ideal for quickly building scenarios set in a science fiction context. The set is compatible with all other sector of Wargame Scenery. I almost forgot: someone tell me that they are very good to use as tiles for their sci-fi RPG ... the choice is yours! ?All pages are printable in A4 format on your own, so you get an almost endless set of tiles and rooms.
Price: $6.58
Into The Pit is a quick solution dungeon floorplan collectable consisting of preset room tiles and interconnecting, easy-to-cut-and-use passage and door tiles.This second set in the modular dungeon collection features preset subterranean taverns, bars, games rooms, cellars and all the features you'd expect to find in a well stocked, underground drinking hole. Add a quirky element to your dungeon, or use as a standalone floorplan for bar-fly players.
Assorted Doors
Bar
Cellar
Floor and Stair Tiles
Games Room
WC
Kitchen
Tavern Floor Tiles
Tavern Elements incl:
- barrels
- spilled wine
- wine rack
- gambling table
- wooden stools
- hole in the floor
- arcane billiards
- dice
- vomit splatter
- one armed bandit
- upright piano
NOTE: this is not designed to be a standalone product, though you can use the floorplans on their own if you wish. To create the basic layout of your dungeon try the starter room set and to expand your creation take a look at the rest of the Forever People Digital Press product page for more sets. We'll be adding new content regularly and updating existing sets into print on demand.


MORE PROPS! That's right, here is an all new prop expansion for E-Z DUNGEONS to stock your dungeons with crates, barrels and treasure chests! This all new expansion set for E-Z DUNGEONS includes:
• 12 opening treasure chests (each with removable content inserts)
• 8 closed treasure chests
• Open crates (6 types of removable content inserts)
• 2 closed crates with multiple markings options
• Single barrel (light and dark wood)
• Triple barrels (light and dark wood)
• Quadruple barrels (light and dark wood)
• Treasure options for open chests include maps, scrolls, gold, gems and more
• Full color instructions!

Price: $3.99
Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors – and conquerors can become kings.
Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men?
The Adventurer Conqueror King System™ (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System™ you can:
Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics.
To learn more, visit the Autarch website.
Price: $9.99
Into The Pit is a quick solution dungeon floorplan collectable consisting of preset room tiles and interconnecting, easy-to-cut-and-use passage and door tiles.First in the collection, this is the quick start room set containing a selection of preset room tiles, an assortment of passageways and a variety of doors and miscellaneous tiles for furnishing your dungeon.
Apothecary
Ariadna's Lair and Hallway
Broken Tiled Floor
Circular Room
Cobwebbed Landing and Hall
Doors and Miscellaneous Tiles
Dungeon Master's Keep
Empty Room
Empty Room with Pool
Grand Hall
Granite Tiled Floor
Guard Room
Landing
Library
Magic Mirror Portal
Wishing Well
Mordred's Sanctuary
Shrine
Murky Tiled Floor
Patterned Floor and Stairway
Puzzle Chamber
Source of the Spring
Stairs and Halls
Wizard's Chamber
This first in the series will give you a firm foundation upon which to expand your collection or, if you're looking for a simple floorplan set up to use in your next session, a more than adequate range of stand alone battle tiles.
Take a look at the rest of the Forever People Digital Press product page for more sets. We'll be adding new content regularly and updating existing sets into print on demand.

Welcome to the third adventure in the ZEITGEIST adventure path!
This is the D&D 4th Edition version of this adventure.
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts.
These primitive weapons contain powerful spells capable of conjuring alien monsters never seen in modern times. To unearth why shadowy forces are collecting these relics, the partytravels into the High Bayou, lair of the dread fey titan called the Voice of Rot. There, beneath an ancient ziggurat, the party finds the remains of a doomed archaeological expedition, and learns that a powerful alien entity has escaped its ancient prison and entered this world. The party has tugged into view one thread of the conspiracy, but to reach
An adventure for enterprising heroes of 5th-7th level.
Subscribe to the ZEITGEIST adventure path HERE.
Price: $9.99D&D retroclone + name-dropping + "immersion mechanics" = THE SECRET FIRE (But does it equal a good game?)
In this episode, we discuss what the new character roles could be in D&D 5e. We also look at THE SECRET FIRE, which promises to be both nostalgic and innovative, dramatic and tactical, and all caps and, no, just all caps.
Price: $0.00Recorded September 2011) In this episode, we encounter a troupe of dancing mystical midgets, acquire their bowl of extraordinary power and find out why mom always said not to play ball in the house. Someone has the audacity to try and ambush us using trees. Our mage comes <—-> that close to joining our once deceased kobold, and then we wander into a city and paint it red.
Lip smacking highlights:
| THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... |
| Total value: | $12.66 |
| Special bundle price: | $10.00 |
| Savings of: | $2.66 (21%) |
A Set of rules converted form Brigade ops to allow multiple corps actions to be fought out from the 20th and 21st centuries
Price: $6.33It's the End of the World, so Here's the Final Battle (#1 of 12)!
At least it will be, at some point during 2012 if the Mayans are to be believed. But they kinda forgot to give us the exact date, so we here at NUELOW Games will be offering 12 different Final Battles for the ROLF! Rollplaying Game. (Well... we hope it will be a maximum of 12. Who knows how far we'll get before we all die/transcend/become Republicans?)
And what better way to start a series of products marking the Mayan-predicted End of the World than with one featuring a Mayan Goddess? If there is one, we can't think of it.
The Grim Reaper vs. the Fertility Goddess: The Final Battle #1 contains three pre-generated characters (Ix-Chel the Mayan Moon Goddess, the Grim Reaper, and, making his second ROLF! appearance, Chuck Norris. It also features Traits, Combat Maneuvers, and a deadly new Spelling. And. last but not least, there are three exciting Battle Scenarios that see Ix-Chel and Chuck Norris battling Death, and Ix-Chel having to fend off an amourous Chuck Norris.
The Mayans Predicted It! NUELOW Games Wants to Exploit It!
Price: $0.50Welcome to the inaugural issue of Wisdom from the Wastelands! This new publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems and those covered by the Open Game License).
One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts and, with an eye to providing players and Game Masters with some new and interesting rules to add to their game, we have taken these to the next level here. This first issue of Wisdom from the Wastelands covers several new rules, from optional bonuses on figuring out artifacts, to manuals and toolkits. There are also rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.
Our goal is to release a new thematic issue of this publication nearly every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!
Price: $0.99If you have ever been frustrated by the never ending struggle to keep fragile plastic or pewter miniatures in good condition, this may be the product for you. By using high quality, and easily replaceable, prints you will never have to worry about damage done to your figurines through transportation as well as wear and tear. If a miniature gets torn or damaged simply throw it away cut out a new one.
This documents contains a single figurine in two poses. Each figure has a front and backside.
All o' history since the dawn of time, thar be pirates. Julius Caesar fought ‘em, and ta this day pirates be takin' ships off the coast of lawless kingdoms. But here we be speakin' about the campaign traits of pirates and privateers of yar realm of fantasy . Arrh, they be dashing villains and heroes who live free on the open sea, with a parrot (or monkey) on the shoulder and a chest full o' gold, along with letters of marquee. They be fond o' drinking and prone ta fights, out to live "a short life and a merry one."
Brought ta ye by the same landlubbing author o’ such critically acclaimed works as 101 New Skill Uses and The Secrets of the Gunslinger; 101 Pirate and Privateer Traits provides ye an armada o’ new options ta sake the thirst of the most fervent corsair while allowing ye ta keep ta yar vision of a character upon the high seas!
Price: $5.99American Civil War Battle Scene (10:02)
Long lines of blue and gray face each other in the hot July sun. Cannon fire interrupts the sounds of officers repositioning their troops. With fife and drum playing, the Gray line advances into sheets of musket fire. Will the Confederates, break the line? Will the Union line hold?
Whatever game you play -- miniatures, board-war games, role-playing games -- Toxic Bag Productions' Battle Scenes put you in the center of the action. The air is thick with the sound of bullets whizzing by, cannons roaring, officers barking orders, tanks rumbling down wrecked streets, volleys of arrows and the crackling of energy weapons. Four audio battles from four distinct epochs, each over eight minutes long.
American Civil War Battle Scene is also available on the Battles Collection.
"...quality products that deliver what they advertise...likely to please role-playing gamers who are looking for one more way to increase the immersion in their gaming experience."
--Wargamer.com
"One of the best...a top notch game aid...so many uses, it's really a shame not to own it."
--Brian's Small Press Picks, Knights of the Dinner Table October 2002
"While I've obviously never been in the middle of a sword and sorcery melee or a Civil War battle, [BATTLES] sounds pretty much like I imagine it would." --Kenneth Newquist, Nuketown
"...all the war ambience you need."
--Sorting the Loot, Nodwick October 2002
Can you go from being your regular, everyday pig farmer to the defender of the realm? In Critical!: Go Westerly you take on the role of adventurers doing adventurous things against giant adventurous creatures. Use your skills and convince your Bartender that you know how to handle any situation with your “Been Raising Pigs Forever” skill. Use your trustly walking stick to bash evil monsters over the head for their treasure. Describe the glorious training montage to improve yourself!
You can do whatever what you in Critical!: Go Westerly, as long as it’s funny.
Price: $5.00Fantasy Battle Scene (8:50)
The army of men have made camp by the river. The Orc drums can be heard in the distance. Battle will be joined soon. The soldiers watch the dark forest with unease. Suddenly the Orcs erupt out of the tangle of woods. The battle has come sooner than expected...
Whatever game you play -- miniatures, board-war games, role-playing games -- Toxic Bag Productions' Battle Scenes put you in the center of the action. The air is thick with the sound of bullets whizzing by, cannons roaring, officers barking orders, tanks rumbling down wrecked streets, volleys of arrows and the crackling of energy weapons. Four audio battles from four distinct epochs, each over eight minutes long.
Fantasy Battle Scene is also available on the Battles Collection.
"...quality products that deliver what they advertise...likely to please role-playing gamers who are looking for one more way to increase the immersion in their gaming experience."
--Wargamer.com
"One of the best...a top notch game aid...so many uses, it's really a shame not to own it."
--Brian's Small Press Picks, Knights of the Dinner Table October 2002
"While I've obviously never been in the middle of a sword and sorcery melee or a Civil War battle, [BATTLES] sounds pretty much like I imagine it would." --Kenneth Newquist, Nuketown
"...all the war ambience you need."
--Sorting the Loot, Nodwick October 2002
This Supplement is Space Rage specific.
Five years have passed, and the Daemon are on the move. Massive fleets containing the largest warships seen in modern times are plying the spacelanes and world after world are falling before them. Can any government stand in their way?
Contained within are expanded and reorganized technical charts for each of the races and governments in Space Rage. We have added new Player Races and sub-species (each with their own space craft technologies and capabilities). New optional rules for all weapons in the Space Rage setting are included as well as new deflector shield usage charts. Dozens of new warships are included as well expanded storylines for each of the governments involved.
Price: $6.99Science Fiction Battle Scene (10:28)
A Terran assault force engages a mob of Space Orks. Lasers, disruptors, war droids and hovercraft clash in an epic battle.
Whatever game you play -- miniatures, board-war games, role-playing games -- Toxic Bag Productions' Battle Scenes put you in the center of the action. The air is thick with the sound of bullets whizzing by, cannons roaring, officers barking orders, tanks rumbling down wrecked streets, volleys of arrows and the crackling of energy weapons. Four audio battles from four distinct epochs, each over eight minutes long.
Science Fiction Battle Scene is also available on the Battles Collection.
"...quality products that deliver what they advertise...likely to please role-playing gamers who are looking for one more way to increase the immersion in their gaming experience."
--Wargamer.com
"One of the best...a top notch game aid...so many uses, it's really a shame not to own it."
--Brian's Small Press Picks, Knights of the Dinner Table October 2002
"While I've obviously never been in the middle of a sword and sorcery melee or a Civil War battle, [BATTLES] sounds pretty much like I imagine it would." --Kenneth Newquist, Nuketown
"...all the war ambience you need."
--Sorting the Loot, Nodwick October 2002
World War II - Europe Battle Scene (9:47)
After a preliminary artillery bombardment, a mixed American force advances into a French town...where the Germans are waiting.
Whatever game you play -- miniatures, board-war games, role-playing games -- Toxic Bag Productions' Battle Scenes put you in the center of the action. The air is thick with the sound of bullets whizzing by, cannons roaring, officers barking orders, tanks rumbling down wrecked streets, volleys of arrows and the crackling of energy weapons. Four audio battles from four distinct epochs, each over eight minutes long.
World War II - Europe Battle Scene is also available on the Battles Collection.
"...quality products that deliver what they advertise...likely to please role-playing gamers who are looking for one more way to increase the immersion in their gaming experience."
--Wargamer.com
"One of the best...a top notch game aid...so many uses, it's really a shame not to own it."
--Brian's Small Press Picks, Knights of the Dinner Table October 2002
"While I've obviously never been in the middle of a sword and sorcery melee or a Civil War battle, [BATTLES] sounds pretty much like I imagine it would." --Kenneth Newquist, Nuketown
"...all the war ambience you need."
--Sorting the Loot, Nodwick October 2002
“If we only contemplate on what we are, we will never see what we may become. Philosophy is the beginning of action, not the whole of it.”
— Valir Severin, The Philosophies
Wicked Fantasy began as a series of articles in Kobold Quarterly Magazine reinventing the "standard races" in fantasy roleplaying. Now, those same articles have been expanded and revised (five times their original size!) and fit with the PATHFINDER Roleplaying Game.
The first in the series--The Reign of Men--tackles the most generic, most boring, most overlooked race in fantasy literature: humans!
No longer the "generic race," humans are the center of learning, culture and democracy.
Humans are bound not by a common faith, but by a common philosophy: that all men may become more than they are. They do this through rigorous training, insight and learning. The Reign of Men builds schools and universities to bring wisdom and enlightenment to all men and women.
While other races seek knowledge and power from external entities, humanity looks for power from within. Will, self-determination and dignity are the virtues of men and these virtues provide them with powers the other races can only describe as “magical.” But men would claim these abilities are the exact opposite of magic; instead, the abilities taught to children in human schools and universities only tap into latent power within the human spirit.
Wicked Fantasy: The Reign of Men includes: