DriveThruRPG.com Newest Items For Week 04-Feb-2011
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Mi Gato se Incendia! (My Cat is on Fire!)
Publisher: Troll in the Corner
Mi Gato se Incendia! (My Cat is on Fire!) A board game of escaped housecats and strange situations.
In Mi Gato se Incendia! 2-6 players take the part of a family chasing after their escaped house cat.
Mi Gato has slipped its bonds and is running free through the neighborhood. But with freedom, comes a price.
Fire.
Rogue Russian satellites, BBQ grills, street punks - and much more can cause Mi Gato to burst into a fiery ball of spite.
Mi Gato has 9 lives and it's up to the players to capture it and return it safely home, or no one wins!
Use two decks of cards to move Mi Gato, all they while trying to call in the vet, put a smoldering cat out, capture Might Gato, and foil each other's plans!
Mi Gato se Incendia comes with everything you'll need to play this game. The game board can be printed out on a single piece of 8.5" x 11" paper. All cards will fit on standard Avery Business Card templates, or can be printed on plain paper.

Price: $1.99
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NeoExodus Chronicles: Races of NeoExodus (PFRPG)
Publisher: LPJ Design
NeoExodus is full of all new unique races due to the uniqueness of this world. The seven new races that the setting of NeoExodus are very unique in direct contrast to the standard fantasy races individuals might be used to. Each race has a unique and interesting creative background and design to them that reflect the setting of NeoExodus: A House Divided well. In NeoExodus players can choose to play Cavian, Cynean, Dalrean, Enuka, Prymidian, P’Tan or Sasori. Cavians are psionic humanoid rats who have a hidden agenda. Cyneans are crystalline skinned powerful arcane spell casters with a thrist for more arcance knowledge. Dalreans are humanoid mobile plants with a great ecological connection to Exodus. Enuka are beast like creatures that have evolved to adapt themselves to various harsh environments. Prymidians are crimson skinned humanoids who are master in communication and language. P’Tans are shadow created feline humanoids who were former slaves of the First Ones. Sasori are humanoid scorpions that hold all the deepest and darkest secrets of Exodus.
This supplement includes:
- All the information to play the seven races: Cavian, Cynean, Dalrean, Enuka, Prymidian, P’Tan or Sasori including history, personality and relations.
- Nearly 20 Alternate Racial Traits for these races including Academian, Alien Mind Chaos Spark,, Mystic Body, Photosynthetic Regrowth, and Vermin Friend.
- Over 25 all new feats including Additional Mutation, Crystal Resilience, Black Lightning Fist, Linguistic Negation, Plantsense and Virulent Poison.
- Over five all new spells including Babble, Transcribe and Wall of Silence.
- New unique arms, equipment and magical items including Bladed Guard, Scarab Gauntlet and Telescopic Staff.
- Racial Counters of each race
- Initiative and Monster Cards
- Combat and Initiative Tracker
Price: $6.99
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Dungeon Tiles - Rooms & Corridors Set #1
Publisher: Ennead Games
Contents :
3 room tiles with a event chart for each room
7 x generic room & corridor tiles - now with curves!
This set contains 3 rooms and some curved corridor tiles and some stairs going up(or down, depends what way you are looking at it)
They can be printed out and placed together to form small, medium or even larger dungeons. The same tile can normaly be used in each of the 4 main directions.
With each room tile is a event chart. This could represent what happenes when your party enters the room, or examines someting, or takes an item.
Price: $0.50
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Murphy's World Western Hemisphere Map
Publisher: Peregrine
Now you can be certain you're lost!
This is a full color map of the Western Hemisphere of Murphy's World suitable for use as an in-game reference or for printing out as a poster. It is very detailed, showing names for numerous capitals, cities, towns, special sites, and even mountain peaks.
Now when on an adventure it will be easy to tell where you're lost -- whether it's in the Elvish Isles of Avalon, the harsh and often frozen lands of the Aesir Giants, or the jagged peaks and misty valleys of the Dwarvish kingdom within the Minerva Mountains.
This map is a FREE promotional item for use with Murphy's World, a humorous techno-fantasy Roleplay Game available from Peregrine as a downloadable PDF for just $9.99.
Murphy's World is a 163 page ebook that can be used as an adventure setting for characters from any RPG or as a stand-alone game (simple roleplay rules are provided based on a d100 percentile system). Please check it out by clicking on this link.
Price: $0.00
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Dungeon Crawl - Blackthorn Forest Quest
Publisher: Greywood Publishing
This expansion introduces a new character type - The Bard. This musical adventurer has access to some special powers IF he has his przsed lute with him. This new character type has an experience table to add to the Dungeon Quest experience table.
his expansion includes:
- Forest Quest Cards
- New, Forest Quest related Treasure Cards
- New, Forest Quest related Encounter Cards
- New character advancement and experience tables
- Character Sheet
- Ranged weapon and Spell rules
- Part Play rules - Now you and a friend can adventure together.
- New Skill - Ranged Weapon
Other Quest Expansions will be available for Blackthorn Forest, Treliar City and Murkwood Swamp
This is NOT a stand-alone product. This expansion requires the Epic Adventure Dungeon Crawl Core Rules and the Blackthorn Forest Expansion to play.
Price: $3.00
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Fantastic: Streets
Publisher: Paper Legion Games

Fantastic: (adj) created by, or appearing to have of been created by, an unrestrained imagination. Pertaining to fantasy.
Unshackle your imagination and pave the city of your dreams with 'Fantastic: Streets' from Paper Legion Games. These six high-quality 300dpi tiles are all you need to bring more colour to your combat map. Each tile measures 6 × 6 Inches and features discretely marked grid corners that form part of the ground beneath your character's feet. Start from the ground up and wander the streets of your own fantasy or medieval city.
This product is designed for use with 28-30mm scale miniatures. Using a different scale? No problem! The instructions contain details on how to print out these files for use with 25mm, 20mm, and 15mm scale miniatures.
Price: $2.47
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Armed and ready #2
Publisher: Sade
10 high res transparent PNGs.
Both for personal or commercial use.

Price: $3.00
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Bottles and Jars Art Pack for Dundjinni, Fractal Mapper or CC3
Publisher: Scrying Eye Games
For specific licensing information, please check out the "EULA SEG Art Pack V1.0.pdf" file included with this product.
The quality of a map is in the details you put in it. Add that level of detail to your maps with the huge amount of variataion that Bottles and Jars gives you! Alchemist's shops, magic user's labs, a tavern kitchen, or even a potion in a treasure stash are all perfect examples of the work you can do with this set. With 17 styles of bottles, both standing and tipped over, 17 different textures, additional plates, stoppers and lids; this set contains a whopping 629 different pieces of art in .png format.
All art has been prescaled to 1" = 5' at 200 dpi, and all the necessary files have already been added to make this pack work for both Dundjinni and Fractal Mapper. This pack can also be used in CC3, but art will have to be imported into CC3 at the HI scale manually.
Usage: Licensed for personal or commercial use in finished maps or other artwork
Art has been optimized to give the perfect amount of variation in each set. This will keep repetition from showing in your finished maps.
Textures for each of the 17 different bottles or jars in this set:
Bone
Clay (x2)
Copper
Crystal - Blue
Crystal - Clear
Crystal - Red
Enamaled
Glass (mixed)
Gold
Iron
Porcelian
Rusty
Silver
Stone (x2)
Terracotta
Each texture style comes in both standing and tipped over poses, and ncludes an additional plate, stopper, and lid as seperate componets.
Price: $3.99
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Murphy's World
Publisher: Peregrine
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A Humorous Techno-Fantasy Roleplay Game
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If You Really Believe It... It Just Might Happen!
REMEMBER LONG AGO, all those creatures that once lived under your bed? The Ogres in the closet? The way your clothes, thrown haphazardly over the back of a chair transformed without warning into a horrible monster once the lights were turned out... and nobody else could see what you saw waiting in the shadows? You somehow knew there was a universal law which said that you were safe as long as no part of your body stuck out from under the bed sheets. If you could only hold out until morning, all would be fine. Even when you got older, a sock or shirt occasionally went missing. Where did they go? Was there some supernatural force that transported old left socks, loose buttons, and items placed "where I know they'll be when I need them," to a weird and mystical place? Most of us stopped believing in closet monsters, and the intergalactic left sock cemetery when we got day jobs and had to deal with worse horrors like the 'incompetent boss' and 'coffee from hell'. However, if you're the type whose mind remains a bundle of uncertainty and believes in the subjectivity of reality, or if you're simply someone with a knack for getting lost in strange places, the best place to begin your search for whatever it is you're looking for is Murphy's World. Murphy's World happens to be the junk-heap of the universe. If you've lost something or someone, there's a good chance that they were swept through a Dimension Gate and deposited in this place of chaotic whimsy. So how do you go about reclaiming lost property and friends? (And what about getting your hands on some of the great stuff that other people have lost?) Where do you find a Teleportation Gate, and how do you operate it? Well, that's where the adventuring comes in....
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So, Just What is Murphy’s World?
Murphy's World is a silly place where you can roleplay light-hearted adventures. It can be used with any existing system of rules — you don't have to generate a new Character to use this book!
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As a GM, even if you run just one session of Murphy's World, read the book beforehand and your game will be so insanely detailed and fascinatingly impressive that your players will have to be happy with the investment in time away from your regular campaign.... — Derek Pearcy, PYRAMID MAGAZINE, Issue Number 16, November/ December, 1995, Page 76.
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Characters from other campaigns can be brought to Murphy's World for adventures, and Characters from Murphy's World can be transported to other campaign worlds. Murphy's World is designed for anyone who has ever wanted to take a break from the serious business of forging empires and amassing personal fortunes. For Gamemasters who are tired of Characters that breeze through scenarios which have taken hours to prepare, it's just the thing. Murphy's World has been created to let the Gamemaster have as much fun as the players! Murphy's World is actually the Realm of Faerie, the Land of Myths and Legends, the place of popular folklore and dreams (with a dash of pop culture) — comically twisted, yet maintaining an internal sense of 'logic'. It operates according to Murphy's Laws. The real culprit is the planet's sun, Ludo. The strange distorting energies with which this amber orb assaults the little planet effectively toss any sense of predictability of natural laws or supernatural forces right out the metaphysical window. Murphy's World also happens to be in possession of an extensive but rather faulty network of interdimensional teleportation gates (through which many of the inhabitants have unwillingly arrived), connecting Murphy's World to just about everywhere. Thus, many residents of the planet are like Murphy — reluctant alien immigrants. New arrivals can pop up (in, down, or sideways) anywhere; confused, embarrassed, and wondering how to get home. Unfortunately, spaceships usually crash upon entering the atmosphere, and return gateways are often invisible, faulty, or out of order.
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Sean Murphy, Intergalactic Property Developer
It seemed like the perfect place to launch a financial empire. So thought Sean Murphy, intergalactic trader, property developer, and opportunist — just before his spaceship crashed into the Sea of Tranquility.
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Murphy's World is... proof that a game can be full of both humor and poetry... but still playable (the background is effectively complete). — Fabrice Colin, CASUS BELLI MAGAZINE, Issue #88, September 1995, Page 24. (Translated from the original French)
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Now an involuntary exile, Murphy wanders this most unusual planet where no matter how careful his plans or prudent his preparations, something always seems to go wrong. And this happens to everyone — all the time! Murphy's World is actually the Realm of Faerie, the Land of Myths and Legends, the place of popular folklore and dreams (with a dash of pop culture) — comically twisted, yet maintaining an internal sense of 'logic'. It operates according to Murphy's Laws. The real culprit is the planet's sun, Ludo. The strange distorting energies with which this amber orb assaults the little planet effectively toss any sense of predictability of natural laws or supernatural forces right out the metaphysical window. Murphy's World also happens to be in possession of an extensive but rather faulty network of Interdimensional Teleportation Gates (through which many of the inhabitants have unwillingly arrived), connecting Murphy's World to just about everywhere. Thus, many residents of the planet are like Murphy — reluctant alien immigrants. New arrivals can pop up (in, down, or sideways) anywhere; confused, embarrassed, and wondering how to get home. Unfortunately, spaceships usually crash upon entering the atmosphere, and return gateways are often invisible, faulty, or out of order.
Inside the Murphy’s World RPG Book: Everything Necessary to Start Adventuring!* |
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Using Murphy's World
The beauty of Murphy's World is that you can use it as a break or change of pace from a regular campaign. Once the 'weird trip' is over, you can return the PCs to their normal setting. However, while on Murphy's World you can feed the PCs information on what's important to them in their 'serious' campaign as well.
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Descriptions of the planet, the chaotic effects of its sun Ludo, magic and the supernatural, and the Teleportation Gates. |
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Fourteen races and cultures described via their Physical Characteristics & Abilities, Special Traits & Powers, Language, Geographic Distribution & Settlements, Customs & Lifestyle, Skills & Labor Practices, Religion & Superstition, plus a profile of several actual settlements and kingdoms. |
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Easy to learn and play rules that include Character Creation & Improvement, Skills & Abilities, Action Resolution, and a wacky Magic System that the Gamemaster may use to torment spellcasters; if the details of their spell are not explicitly defined it is open to misinterpretation!. |
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Lots of GM tips on how to design adventures and establish an ongoing campaign, along with numerous Adventure Ideas and tables to randomly generate places, things, creatures, and people. Sample characters, creatures, places, and things are also provided. |
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A complete adventure: Robyn's Summer Romance in Asgard (or Robyn & Her Merry Sven). |
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Well actually, you may want two 10-sided dice and two 6-sided dice. If you don't already have them, you can get them from most game and comic stores.
For 2 or more players (up to whatever the Gamemaster can handle and maintain his or her sanity), ages 10 to adult.
To get a FREE full color Map of the Western Hemisphere of Murphy's World just click here! |
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Reality Will Never Be the Same!
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Price: $9.99
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Abregar Race Book
Publisher: Reality Cheque
The Abregar are the symbols of Imperial authority.
Winged demonic looking monsters that lead the Empire's armines.
They are terrors, pure and simple. And you are one of them.
Price: $3.99
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Dravakor Campaign Primer
Publisher: Reality Cheque
This is Dravakor, The Heavy Metal Fantasy Roleplaying Game.
Darkness, Destruction, and lots and lots of Death. All the good things.
It's Free!! What are you waiting for?
Or are you scared?
Price: $0.00
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Devil's Crossroad: The Burning Plains
Publisher: James Embry
The Burning Plains is a campaign setting for Devil’s Crossroad.
Explore the endless plains, winding rivers, dense forests, and looming mountains of the old west. Visit boomtowns and thriving cities, or venture into deserted ghost towns where secrets may be buried.
Gunfighters, lawmen, outlaws, miners, prostitutes, bounty hunters, and much much more can all be found in the Burning Plains.
Price: $5.00
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Strongholds I: The Basics
Publisher: EN Publishing
Rules for building strongholds in D&D 4E.
Your stronghold may be a castle, a tower, a temple, a mansion, a farm, a thieves guild - anything you like!
Why have a stronghold? Your character works hard for his money - plundering tombs, killing things and taking their stuff, accomplishing dangerous feats of derring-do. So why would he spend his money on a building rather than on a shiny new suit of armor or a magical sword?
A stronghold gives you benefits which are designed to be equal to or superior to the equivalent expenditure in arms and equipment. These benefits grant you resources, bonuses, powers, and abilities which directly affect you, and which make your tomb-raiding easier.
Price: $1.49
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Infinite Aliens 1
Publisher: Avalon Game Company
Alien life forms have been a core feature of science fiction since the genre was conceived. Since then the human mind has dreamed up countless speculations about what these creatures might look like and how they might interact with us. Not only has science fiction inspired us to daydream about meeting beings from another planet, we have also created alien heroes to admire and emulate.
The Alien Creation Guide is a resource for gamers who want to create custom aliens for use as player characters and adversaries. This book has everything you need to bring unique alien races to life in your science fiction campaign. Any type of creature you can imagine can be brought to life is just a few simple steps.
The Alien Creation Guide serves as guide to provide gamers with all the tools they need to create their own alien races. The book has step by step instructions that explain how to make a balanced, ready to play race using the d20 rules. The creation guidelines found in this book can be easily imported into other game systems, allowing players and GMs the opportunity to introduce these novel beings into any science fiction universe.
Price: $5.99
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How to Use Romance in Your Game
Publisher: Avalon Game Company
Love. It happens. We’re flesh and blood with one simple program...to seek a mate. The emotion is straightforward but courtship is a human institution full of opinions and restrictions. For most of history, one couldn't fall in love without society's approval. If you fall in love with an unacceptable somebody, you can be locked away, banished, or even killed. In early history, marriage was for material gain. Two people got involved in a relationship for personal power or for their families, their cities, or their nations.
This information was developed as a generic supplement for any game system, mostly regarding campaign settings in high fantasy medieval-style settings, but with information dating as late as the 19th and 20th Centuries for steampunk adventures and modern-day gothics. This information can also be used in anything from strange post-apocalyptic locales that developed their own laws based on salvaged texts to alien worlds where a gesture might be construed as a marriage proposal.
This great how to book continues the series of tips and tricks, this time around Avalon Games so get all the how to books and make your game great.
Price: $4.99
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WotBS 4E #9: The Festival of Dreams
Publisher: EN Publishing
War began with the New Year as the Ragesian Army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday.
But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horrors strain to pass through to the world of flesh, and though victory in Gate Pass is near, the heroes will find their desires turned to nightmares in the Festival of Dreams.
Welcome to the ninth adventure in the War of the Burning Sky Campaign Saga. Throughout the course of the campaign saga, a party of heroes will become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath.
The Festival of Dreams is the ninth adventure in the 12-part War of the Burning Sky Campaign Saga; for character levels 23-24 (D&D 4E).
Price: $5.99
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Invaderz: Pocket Edition
Publisher: Postmortem Studios
This is the new, revised, updated and spruced up edition of Invaderz in a convenient, smaller page format. Inside you'll find some extra adventure seeds, a planet guide, the Jerkian Imperial Anthem, new art, rules for playing Jerkian slave races and a generally better presented and more awesome version of Invaderz.
Treat yourself, buy something awesome.
Price: $1.99
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Figurines of Wondrous Power
Publisher: Raging Swan Press
A Pathfinder Roleplaying Game compatible Player's Resource by Creighton Broadhurst
Ever found (or thought about buying) a figurine of wondrous power but didn't want to prep the required stat block, carry yet another heavy book to the game or muddle through hoping for the best? Figurines of Wondrous Power banishes these problems!
This PLAYER'S RESOURCE contains detailed write-ups of all nine versions of this iconic wondrous item including full stat blocks for all the animals they represent. Designed to easily fit into your character's folder, each figurine of wondrous power entry contains all the information you need to quickly and easily get the most out of these iconic magic items.
Visit ragingswan.com to download sample figurines or to view the Contents page.
Price: $2.99
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EONS #1: The Endless Vault (Mobile)
Publisher: Emerald Press
This product contains the Mobile Edition of EONS #1: The Endless Vault, designed specifically for use with mobile devices such as iPads and smartphones.
Jobs. Nobody wants ‘em, but you need ‘em if you want to eat. And it never hurts when there’s a bonus to be had. The town of Seddleton seems an alright place to make a coin or three, if you can just find the right sort of people looking for ‘workers’ of your ilk. Plus there are the whispers of that creepy Nevermore Manor and its odd inhabitant. Make contact, make a deal, and survive to spend your earnings. A dangerous and itinerant life, to be sure, but someone’s gotta do the dirty work, and you’re just dirty enough to do it.
THE ENDLESS VAULT is a 4e adventure suitable for parties of levels 6, 11, or 16. It is the first of theEONS line, and serves as an introduction to the tale of Lady Emerald.
EONS (Emerald’s One Night Sessions) is a series of adventures linked by the mysterious Lady Emerald. Who is she? What are her plans, motives, machinations? Each EONS adventure progresses her story a little further, one night at a time, and her story is the adventurers’ stories. EONS adventures are designed to be played ‘out of the box’, over the course of one four hour session. What’s more, eachEONS adventure can be altered, with just the click of a button, to suit adventuring parties in any of the three tiers.
So grab your dice, your friends, and your imagination, and get ready to be a part of a grand story, a story in which you will play a great role…if you survive.
If you have already purchased EONS #1, check your mailbox for your link to a free copy of this product. The Mobile Edition produces each level (6, 11, and 16) as its own chapter; simply tap the level of your choice on the title page and the link will take you there.
Price: $4.00
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Setting Update Alpha
Publisher: Terra-Sol Games LLC
So, you're new to the Twilight Sector, eh? You stepped off the Mistress of Orion and into the Gateway at Terra/Sol and you're wondering if you want to check the place out further.
Well, we here at Terra/Sol Games may have the answer.
In our first official Setting Update, we bring you a freeguide to our universe drawn from the material in the Setting Book and some of our online free downloads, put together in a convenient book form. The Galactic Timeline maps humanity's journey through the next millennium. The Stellar Nations gives you a succinct feel for the political climate, some color and smells if you will. A few other tidbits have been added, such as a brief sketch of the Transluminal drive and Character Generation alternate rules, to whet your appetite for some of our upcoming releases.
The Alpha Update includes input from our Insider Forum and our blog from the past year. By popular demand we have also added free adventures! Send us your players, your friends and other interested parties to our website at terrasolgames.com to download Setting Update Alpha.
Terra/Sol Games
Because the Campaign's the Thing
Price: $0.00
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JG Traveller- Guide to Judges Guild Traveller
Publisher: Game Designers' Workshop (GDW)
Your comprehensive guide to the Licensed Traveller titles published by Judges Guild.
Price: $0.00
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JG Traveller Licensed Titles [BUNDLE]
Publisher: Game Designers' Workshop (GDW)
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
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JG Traveller- Amycus Probe Regular price: $3.00 Bundle price: $2.00
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AMYCUS PROBE
32-page adventure: a commando raid on an unknown installation. Includes personnel and equipment data, and a tournament scoring system.
Features: 40-ton armored assault shuttle and the 1000-ton Border Prowler Class Ship.
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JG Traveller- Astrogators Chartbook Regular price: $1.00 Bundle price: $2.00
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ASTROGATORS CHARTBOOK
96-page book with a set of comprehensive mapping symbols that can be used to mark all features and encounters. Three separate types of Mapping Grids are provided plus Map Key and Record pages to permit accurate mapping of anything from a solar system down to an individual room.
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JG Traveller- Corsairs of the Turku Waste Regular price: $0.00 Bundle price: $2.00
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CORSAIRS OF THE TURKU WASTES
32-page adventure. Contains details on the planet Mellansel, the Space Pirates and Corsairs operating in the sector, and the hidden pirate base. Details and deck plans for a Hellbeast Type P Corsair Starship. Plus four scenarios.
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JG Traveller- Darkling Ship Regular price: $3.00 Bundle price: $2.00
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DARKLING SHIP
32-page adventure: Continues with the personnel and equipment from Amycus Probe as new information is introduced into the ongoing plot.
Set up in tournament format with handout sheets of information and pre-generated characters.
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JG Traveller- Doom Of The Singing Star Regular price: $5.00 Bundle price: $2.00
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DOOM OF THE SINGING STAR
64-page Guidebook with scenarios. Contains 24 15mm scale Deck Plans for Cruise Liners of the Brilliant Gem Class. Designed as commercial vessels, the para-military capabilities of these ships permit them to play a prominent part in any campaign.
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JG Traveller- Dra'k'ne Station Drakne Station Regular price: $3.00 Bundle price: $2.00
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DRA'K'NE STATION
64-page adventure detailing a vast alien research station hollowed out of an asteroid. Sabotaged, with its crew either dead or in cold storage, it drifts through the void awaiting the incursions of players, still protected by its automated defense systems and one surviving alien.
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JG Traveller- Fifty Starbases Regular price: $3.00 Bundle price: $2.00
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50 FIFTY STARBASES
96-page book provides the essential Starbases necessary to any spacefaring culture. Extensive tables detail the facilities of each Starbase, as well as the services available.
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JG Traveller- Ghostring Regular price: $0.00 Bundle price: $2.00
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MAROONED ON GHOSTRING
32-page book with 22"x34" color map details a planet in the Maranatha-Alkahest Sector of the Gateway Quadrant. Complete details are given on the planet Ghostring, as well as on its sapien native race, the Hawklings. One major scenario is given with several additional variants.
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JG Traveller- Lazer Tank Regular price: $1.00 Bundle price: $0.00
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LAZER TANK
Fantastic SF Play Aids for Miniatures. Science-Fiction armored combat rules. 15mm scale. 33 vehicles, 48 weapons.
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JG Traveller- Navigators Starcharts Regular price: $1.00 Bundle price: $2.00
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NAVIGATOR'S STARCHARTS 112-page book provides all the special grids for plotting six complete sectors. Each of the 96 Subsectors has a separate page with a map grid and planetary data blanks. ...
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JG Traveller- Referee Screen Regular price: $1.00 Bundle price: $2.00
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Traveller Referee Screen
Four 8.5" x 1 1 " cardstock sheets, printed black-on-green. Loaded with charts recapping basic Traveller personal combat, starship battles, and animal encounters for Classic Traveller, referee's information on one side, and data for the players on the other. Updated with information from Mercenary.
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JG Traveller- Rogue Moon of Spinstorme Regular price: $3.00 Bundle price: $2.00
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ROGUE MOON OF SPINSTORME
32-page adventure: adventures in the rings and moons of a gas giant.
Continues with the personnel and equipment from Amycus Probe as new information is introduced into the ongoing plot.
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JG Traveller- Sector Crucis Margin Regular price: $3.00 Bundle price: $0.00
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Crucis Margin- One of four adventuring sectors created by Judges Guild in support of Classic Traveller. Each sector includes a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps.
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JG Traveller- Sector Glimmerdrift Reaches Regular price: $3.00 Bundle price: $0.00
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Glimmerdrift Reaches- One of four adventuring sectors created by Judges Guild in support of Classic Traveller. Each sector includes a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps.
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JG Traveller- Sector Ley Sector Regular price: $3.00 Bundle price: $0.00
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Ley Sector- One of four adventuring sectors created by Judges Guild in support of Classic Traveller. Each sector includes a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps.
Includes 6700 x 4400 pixel 300 dpi sector map (jpg), 50 page text (with descriptive text and background, 16 subsctor maps and world data, world name index, and 15 world surface maps.
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JG Traveller- Sector Maranantha Alkahest Regular price: $3.00 Bundle price: $0.00
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Maranantha Alkahest- One of four adventuring sectors created by Judges Guild in support of Classic Traveller. Each sector includes a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps.
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JG Traveller- Simba Safari Regular price: $3.00 Bundle price: $2.00
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SIMBA SAFARI
32-page Guidebook and a 22"x34" double-sided map sheet. Plans of the Type K Hunter Ship, plus a scale plan of the adventure site. The crew and passengers range across the planets of the Diamond - Prince subsector in search of trophies and adventure.
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JG Traveller- Starships and Spacecraft v1.1 Regular price: $4.50 Bundle price: $2.00
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The original Starships and Spacecraft from Judges Guild for Classic Traveller... updated for PDF format. 32 page booklet plus three color deckplan sheets. Our update for this version 1.1 cleans up parts of the text, edits or revises various pages, and adds some additional plans from other JG products. We have reformatted the pages to 8.5 x 11 format (for easy print-out) as well as providing the deckplans as large format PDFs.
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JG Traveller- Tancred Regular price: $3.00 Bundle price: $2.00
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TANCRED
48-page booklet detailing the Tancred system in Ley Sector. Includes is a complete description of an entire civilized planet as well as other significant installations on other planets. Centerfold contains an 11"x17" two color map of the planet.
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JG Traveller- Waspwinter Regular price: $0.00 Bundle price: $2.00
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WASPWINTER
32-page adventure as Space Pirates scourge the starlanes and vicious mind control devices enslave hapless captives. Five subject races are listed along with encounter tables for the life and land of the planet. 32-page book with 22"x34" color map of the planet.
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JG Traveller-Traveller Logbook Regular price: $1.00 Bundle price: $2.00
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TRAVELLER LOG BOOK
64-page summary of character generation for Traveller. Includes new tables on physical characteristics and personal background, new and accurate combat damage tables for all standard types and auxiliaries, interstellar trade tables, summary of starship operations, character record sheets, and complete sets of Ship's Papers.
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| Total value: |
$56.50 |
| Special bundle price: |
$32.00 |
| Savings of: |
$24.50 (43%) |
Price: $56.50
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Rage Series Reboot, Supplement 1
Publisher: Nerd Rage Games
Supplement 1 expands on materials from the Rage Series Volumes 1, 2 & 3. The Space Rage section includes new Character Foci options, expanded technology options, Corporate profiles (allowing for even wider ranges of construction options) and expanded space fleets. The Medieval Rage section includes new Character Foci options, new skills, new magic items and new options for planetary disasters. Section three, War Rage, includes updated Sit-Rep material, new Character Foci options, new technology options and expanded naval and ground force assets.
This 90 page Supplement has expanded opponent Intellect modifers for all creatures from the all Volumes of the Rage Series.
Price: $5.00
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JG Traveller- Referee Screen
Publisher: Game Designers' Workshop (GDW)
Traveller Referee Screen
Four 8.5" x 1 1 " cardstock sheets, printed black-on-green. Loaded with charts recapping basic Traveller personal combat, starship battles, and animal encounters for Classic Traveller, referee's information on one side, and data for the players on the other. Updated with information from Mercenary.
Price: $1.00
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JG Traveller-Traveller Logbook
Publisher: Game Designers' Workshop (GDW)
TRAVELLER
LOG BOOK
64-page summary of character generation for Traveller. Includes new tables on physical characteristics and personal background, new and accurate combat damage tables for all standard types and auxiliaries, interstellar trade tables, summary of starship operations, character record sheets, and complete sets of Ship's Papers.
Price: $1.00
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